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Too many LevelEdit crashs... [message #61919] Wed, 14 January 2004 07:50 Go to previous message
TimeFX is currently offline  TimeFX
Messages: 25
Registered: January 2004
Location: Germany
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Hello together Sad


For some days I got a problem with my map...
Most functions for Vis/Pathfinding aren't working and causing LevelEdit to crash.

Functions:
Edit > Repartition Culling Systems: works
Edit > Verify Culling Systems: works

Vis > Discard Vis Data: works
Vis > Reset Dynamic Culling System: works
Vis > Run Manual Vis Points: CRASHES
Vis > Build Dynamic Culling System: CRASHES
Vis > Auto Generate Vis: works
Vis > Optimize Vis Data: works, but "final bit count" is always 1?!

Pathfinding > Generate Sectors: CRASHES
Pathfinding > Generate Flight Data: no crash - nothing happens

Walk-Thru-Mode: CRASHES TOO?!



Dunno why I have these problems now Sad

BTW: What is the "(Dynamic) Culling System"?
BTW2: Vis not working correctly - when I fly through the map with apache many parts of the buildings are invisible Sad


I hope you can help me.

Thx,
TimeFX

[Updated on: Thu, 15 January 2004 04:18]

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