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Start up spawners in a .mix [message #44935] Tue, 02 September 2003 20:59 Go to previous message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
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General (1 Star)
Is there a script i can use to disable all weapons from the start up spawners? including bypassing the grant scripts...i want to make this a .mix but the spawners always default..as we all know.

only thing i thought of was grant the engineer a keycard to get out of a locked room....that way the start-up spawner cant leave the room.

unless i can attach a script to make all weapons 0 ammo.

Even then the engineers could let out the minigunners


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

[Updated on: Tue, 02 September 2003 21:11]

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