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Fixing the broken sounds (CY,COM..ect) [message #15834] Sun, 20 April 2003 16:31 Go to previous message
Triforce
Messages: 13
Registered: March 2003
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A while back I rember it being said that it was possible to fix the broken EVA annocements, and I now I would like to know how to do so myself. I thought I had an idea on how to replace a working sound with one of the broken ones and still have the map be in a mix, but apperently new sounds aren't called up in mixs like they are in PKG's. My idea was to give the con yard the text strings of a "unessacary building" (Power or AGT/Obelisk) so that when it was fired upon it would call up those texts which have working EVAs and then rename the wav report of the broken CY to the working buildings conterpart. I hoped inculeding the files in the mix would allow only that map to use them, but not ture. This method does however work in PKGs, they seem to look call upon files inside them before looking to Ren/Data or always.dat like mixs.

Triforce
 
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