ArmedObjects having NULL weapons in their weapon list [message #490197] |
Wed, 31 December 2014 07:34 |
Neijwiert
Messages: 124 Registered: October 2009
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Is there a reason for this to happen? Same story as my other post regarding duplicate stock scripts. In the map C&C_Hourglass.mix I have found that on LoadLevel the preset Nod_Turret_MP has a NULL WeaponClass pointer in their weapon list.
EDIT:
It appears that it concerns 2 different turrets with IDs:
1500244 and 1500245 they both have one NULL weapon in their weapon list.
EDIT #2:
The same turrets do appear to have their correct weapon aswell:
Weapon_Turret_Cannon
[Updated on: Wed, 31 December 2014 07:42] Report message to a moderator
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