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W3D Benchmark Tests [message #12007] |
Sat, 05 April 2003 12:22 |
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SomeRhino
Messages: 260 Registered: February 2003
Karma:
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Recruit |
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I did a bit of testing with the W3D engine. On the first test, I made quite a few instances of the oak_large included in the Mod Art zip. I set up all the trees, and exported. The file total was about 34K polys. Results:
Alpha Test (on leaves) with phys collision: 57 FPS
Alpha Test, No phys: 61 FPS
Opaque, Phys: 62 FPS
Opaque, No Phys: 61 FPS
These results were quite surprising, since there were 34000 polys on the screen all at once, yet still ran twice as fast as C&C_Field.
For the next test, I used the same thing, except clones all the trees once, doubling the polys to 68000.
Alpha Test, Phys: 44 FPS
Alpha Test, NoPhys: 48 FPS
Opaque, Phys: 46 FPS
It's interesting to note that when I switched from third person view to first person, the FPS increased by about 12%.
If anyone wants to add to these test results, go ahead. I think it's important to know that polygons seem to hardly effect FPS, and I still can't pinpoint what does. Perhaps it's multiple materials on the screen at the same time.
Don't go too crazy with polygons though, because A) It's a bad habit, and B) It seems to crash the engine if the count exceeds 100K.
Dri Reign
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By: Deafwasp on Sat, 05 April 2003 12:42
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By: Triforce on Sat, 05 April 2003 15:33
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Re: W3D Benchmark Tests
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W3D Benchmark Tests
By: Doitle on Sat, 05 April 2003 22:33
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By: laeubi on Sun, 06 April 2003 09:51
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By: Madtone on Sun, 06 April 2003 23:48
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By: laeubi on Mon, 07 April 2003 00:24
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By: Halo38 on Mon, 07 April 2003 08:01
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By: Sparxxx on Mon, 07 April 2003 08:16
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By: Madtone on Mon, 07 April 2003 15:16
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By: laeubi on Mon, 07 April 2003 23:07
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By: laeubi on Tue, 08 April 2003 14:19
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By: Madtone on Tue, 08 April 2003 18:11
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By: Doitle on Tue, 08 April 2003 18:26
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By: Madtone on Tue, 08 April 2003 19:08
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By: Madtone on Wed, 09 April 2003 16:30
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By: Dante on Wed, 09 April 2003 23:18
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By: Halo38 on Thu, 10 April 2003 05:45
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