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C&C Tiberium Garden [message #457940] |
Sat, 15 October 2011 21:26 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma:
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General (5 Stars) |
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Fabian (better known as SEAL on here, before he changed his name) and I are working on a special "mod map" for Renegade that will re-create the world of Tiberian Dawn in first person. Right now, we've got set tasks and we're progressing nicely. Fabian is handling prop work (such as trees, bushes, etc) while I'm developing vehicles, building exteriors and interiors, and the terrain mesh. The beauty of this is that it will run as a regular *.MIX file and you'll get all of the new buildings and vehicles without needing to install any stand-alone mods.
It's not going to be built from the original Tiberium Garden map layout. I'm using the displacement map I painted for Keep off the Grass in Red Alert. Here's what it looks like for now.
Here's the GDI Weapons Factory. The door opens, there's an elevator that brings vehicles up from the ground floor. You take ladders to the catwalks and take an elevator to the control room where the MCT is situated.
Compared to the Renegade WF, you can see the difference in detail.
Here's the Advanced Power Plant, however, it's an older version without proper textures.
Here's the Tiberium Harvester that I've been modeling every so often for the past week.
It's designed (and animated) so that the "mouth" on the bottom will open as it harvests. I'm also planning on developing the same animation it used in TD - the Refinery pulls the holding tank off of the Harvester after the Harvester's cab splits in half to allow it. It then gets "plugged into" the roof of the Refinery to hold it still, and is replaced inside the Harvester and it continues to harvest.
I'll be painting it shortly. We've got a bit of work left to do, but there's a few structures that have their exteriors finished as of now. I've done the Turret, Repair Facilities, Power Plants, Advanced Power Plants, and the Weapons Factory. I'll be developing the Airstrip afterward using this radar antenna I created months ago:
Bear in mind that I'm developing these structures and vehicles to be as accurate to Tiberian Dawn as is possible. I don't have a release date yet. I can't even guarantee that we'll release anything at all, but we're plodding forward and should have something to show within a month or two.
Last but definitely not least, check out Fabian's impressive tree props, Tiberium sponges/crystals, and assorted other items.
[Updated on: Fri, 06 January 2017 10:39] Report message to a moderator
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C&C Tiberium Garden
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Re: C&C Tiberium Garden
By: Fabian on Sat, 15 October 2011 21:40
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Re: C&C Tiberium Garden
By: reborn on Sun, 16 October 2011 02:11
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Re: C&C Tiberium Garden
By: iRANian on Sun, 16 October 2011 02:16
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Re: C&C Tiberium Garden
By: Spoony on Sun, 16 October 2011 04:17
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Re: C&C Tiberium Garden
By: Spoony on Sun, 16 October 2011 10:10
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Re: C&C Tiberium Garden
By: halo2pac on Sun, 16 October 2011 15:31
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Re: C&C Tiberium Garden
By: Spoony on Sun, 16 October 2011 19:05
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Re: C&C Tiberium Garden
By: jonwil on Sun, 16 October 2011 22:46
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Re: C&C Tiberium Garden
By: reborn on Mon, 17 October 2011 08:29
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Re: C&C Tiberium Garden
By: liquidv2 on Mon, 17 October 2011 16:47
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Re: C&C Tiberium Garden
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Re: C&C Tiberium Garden
By: Fabian on Mon, 17 October 2011 18:09
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Re: C&C Tiberium Garden
By: liquidv2 on Mon, 17 October 2011 20:50
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Re: C&C Tiberium Garden
By: Fabian on Sun, 23 October 2011 14:15
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Re: C&C Tiberium Garden
By: Fabian on Tue, 25 October 2011 13:45
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Re: C&C Tiberium Garden
By: iRANian on Tue, 25 October 2011 06:12
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Re: C&C Tiberium Garden
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Re: C&C Tiberium Garden
By: Fabian on Sun, 06 November 2011 11:46
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Re: C&C Tiberium Garden
By: Taz on Mon, 07 November 2011 04:34
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