Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Deployable Vehicles (Could use some help regarding Deployable Vehicles.)
Deployable Vehicles [message #434383] Sun, 08 August 2010 17:55 Go to previous message
Dealman is currently offline  Dealman
Messages: 104
Registered: October 2007
Location: Sweden
Karma:
Recruit
Hiya,

I'm trying to figure out how to make Deployable Vehicles to use in my Mod. But I can't figure out how the Scripts work. I know I need to use 2 Ra2Ven Scripts, which I will post below along with a description (Thanks to a thread Jonwil made a long time ago.)

Ra2Ven_deployable_vehicle

Description: Script used to allow deploy abbility to a vehicle.

Attributes:
Animation_Preset:string; Preset name of the Animation (like a standard vehicle.. but with anim.. and having the script Ra2Ven_Deploy_Animation attached to that anim object)
oldTnk_Wh:string; Warhead used to destroy the deployable vehicle.
oldTnk_Dommage:float; Dommage to do to destroy the vehicle.
Explosion_preset:string: This is used as destroy animation.

Ra2Ven_Deploy_Animation

Description: Attach this script to an object that will be a Deploy Animation.

Attributes:
Deployed_Tank_Preset:string; Preset name of the deployed tank.
oldTnk_Wh:string; Warhead used to destroy the animation.
oldTnk_Dommage:float; Dommage to do to destroy the animation.
Animation_Time:float; Time before destroying the animation to spawn the deployed tank.
TimerNumber:int; Set an unique # if the object as more than one script using a timer.

I'm not entirely sure how to accomplish this, I believe I'd have to do Animations for these;

• Deployment (The Animation when the Vehicle is deploying.)
• Deployed (The Animation when the Vehicle is deployed.)
• Undeploying (The Animation when the vehicle is undeploying.)

What I don't know about the Deploy Animations:

• Should all animations be exported separately? Or should all animations be within the same export?
• Should/Can the animations have a specific name?
• What Type should I use for the Animation(s) in LevelEdit? (Such as; WheeledVehicle, DynamicAnimPhys or etc...)

Also, how does the "Animation" used in Settings on a Vehicle Preset work? How do I use it? I took a look at the GDI Hovercraft and it had an Animation named "V_GDI_HCRAFT.V_GDI_HCRAFT".

And what are those Wh(Warhead) and "Dommage" Parameters? Are these used if the Vehicle's supposed to be destroyed after it have been Deployed?

I'd appreciate it if anyone could explain how to use these 2 Scripts, the Description of the Scripts didn't really help me out enough...

Thanks in Advance! Thumbs Up

[Updated on: Sun, 08 August 2010 18:02]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Previous Topic: RA_Allied_M04
Next Topic: Treads
Goto Forum:
  


Current Time: Fri Nov 22 04:37:46 MST 2024

Total time taken to generate the page: 0.01192 seconds