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Turning on/off vehicle engine. [message #335882] Wed, 18 June 2008 20:45 Go to previous message
HeavyX101- Left is currently offline  HeavyX101- Left
Messages: 633
Registered: April 2008
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Colonel
Ok guys, here is a chat hook i made and i want to share it Smile
TurnON
class e_onChatCommand : public ChatCommandClass {
	void Triggered(int ID,const TokenClass &Text,int ChatType) {
		GameObject *obj = Get_GameObj(ID);
		GameObject *veh = Get_Vehicle(obj);
Console_Input(StrFormat("cmsg 166,149,56 [BSS: Engine is on!] ").c_str());
Commands->Enable_Engine(veh,1);

		}
};
ChatCommandRegistrant<e_onChatCommand> e_onChatCommandReg("!engine_on",CHATTYPE_ALL,0,GAMEMODE_AOW);

TurnOFF
class e_offChatCommand : public ChatCommandClass {
	void Triggered(int ID,const TokenClass &Text,int ChatType) {
		GameObject *obj = Get_GameObj(ID);
		GameObject *veh = Get_Vehicle(obj);
Console_Input(StrFormat("cmsg 166,149,56 [BSS: Engine is off!] ").c_str());
Commands->Enable_Engine(veh,0);

		}
};
ChatCommandRegistrant<e_offChatCommand> e_offChatCommandReg("!engine_off",CHATTYPE_ALL,0,GAMEMODE_AOW);


Just put them both in gmmain.cpp and it will work. (for begginers)
Usage: !engine_on = turn on the engine. !engine_off = turn off the engine!
Have fun Smile


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