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Creates appearance [message #266184] Thu, 14 June 2007 10:10 Go to previous message
Hex is currently offline  Hex
Messages: 858
Registered: March 2004
Karma:
Colonel
I want to change the crates appearance in ssgm from the Vehicle_Blocker to the POW_Backpack, I tried this but they stayed as the metal box

void DAN_CnC_Crate::Created(GameObject *obj)
{
	// Create the vehicle blocker and save it as a GameObject Variable,so I can destroy 
	// it when the crate is picked up! 
	Commands->Set_Model(obj,"vehcol2m");
	VehBlock = Commands->Get_ID(Commands->Create_Object("POW_Backpack",Commands->Get_Position(obj)));
}


goztow wrote on Tue, 11 May 2010 08:00

If we had to ban all who ever cheated or ever created a cheat (obj3cts and such) then I don't think there would be many members left here (sad fact).


reborn wrote on Fri, 29 January 2010 23:37

std is for pro's. Razz
 
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