c_shadowmesh [message #212818] |
Fri, 11 August 2006 17:49 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
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hi all,
i've been importing various characters and vechiles from the always.dat and i've noticed this low poly mesh in each called c_shadowmesh, v_shadows etc... obvioulsy it sounds like something to do with shadow casting but when removed the objects still cast shadows
Any one any idea on what there are for? or if they were something that was never implemented, just curious.
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