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c_shadowmesh [message #212818] Fri, 11 August 2006 17:49 Go to previous message
Halo38 is currently offline  Halo38
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Registered: February 2003
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hi all,

i've been importing various characters and vechiles from the always.dat and i've noticed this low poly mesh in each called c_shadowmesh, v_shadows etc... obvioulsy it sounds like something to do with shadow casting but when removed the objects still cast shadows

Any one any idea on what there are for? or if they were something that was never implemented, just curious.


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