Disabled Buildings [message #187624] |
Sun, 29 January 2006 11:16 |
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gibberish
Messages: 366 Registered: May 2003
Karma:
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Commander |
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My apologies if someone has already done this (please let me know if they have).
I have been doing some thinking and I believe that it is possible to disable buildings without destroying them.
The critical difference being that a disabled building can be re-activated later.
This gives a couple of interesting options such as special pickups to re-enable buildings, or buildings coming back online after a period of time. It should even be possible to disable all buildings at the start of the level so that you have to “build” a base.
I was just wondering if people would actually play a game where all the buildings started disabled?
Also should the building be enabled after a period of time of should players have to do something to enable them?
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