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			| Rushing [message #114288] | 
			Sun, 12 September 2004 18:40   | 
		 
		
			
				
				
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						glyde51
						 Messages: 1827 Registered: August 2004  Location: Winnipeg
						
	Karma: 
 
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					General (1 Star)  | 
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		Okay, since most of the people I know can't do anything right, here's a topic to teach you about rushes. 
 
1. Size matters, but as much. Of course, I mean the size of the group. Three is the standard, any less and it was luck or the stupidity of the other team. 
 
2. GDI doesn't need to worry about this, but NOD does. A Flamer is superior in close quarter maps, like where there are tunnels and junk to go through, but a stealth tank is better in open fields because of it's stealth and cloaking. Chose accordingly.  
 
3. GDI is superior in the all-around weapony. Depending on the map, you may want a mammoth tank if it is only a short walk to the base because of it's heavy armour, or a medium tank in big maps because of it's speed. 
 
4. The main attack units should always be Stealth Tanks, Flamers, Medium Tanks, and Mammoths. The Buggy, Hummvee, APC, MLRS, Artellery, and all other units are support units and should be called on into a certain stage of development in the battle.  
 
5. While a good offence is great, make sure someone is at base, like a Advanced Engineer and a Back-Up of some sort. Just in case. 
 
Taking Out The Enemy: 
 
1. Depending on the map, pick a main target. I suggest the Power Plant (killing off a Power Plant makes the costs on the other team double and main base defences don't work) or the Air Strip/War Factory. Killing the WF should be at the top of your list, mostly because this gives you the edge and lowers moral of the other team when they all get squished.  
 
2. If there is a base defence and the Air Strip/War Factory or Hand of Nod/Barracks is not avalible to attack because of the defence, take out that base defence. This will let the infantry swarm in. 
 
Your Priorities: 
 
1a. The Power Plant 
2a. The War Factory/Airstrip 
1+2b. The Base Defence 
3. The Hand of Nod/Barracks 
4. The Refinery 
5. Others 
 
Killing these priorites in order is a great way to cause havoc in the ranks of the other team. Please note that if you cannot attack the Power Plant or the Airstrip/War Factory without the base defence attacking you, kill it.  
 
I hope to see this strategy in gameplay, and please tell me if it was good, bad, or worse than a free night at the Micheal Jackson Inn.
		
		
		
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		Rushing
		By:  glyde51 on Sun, 12 September 2004 18:40  
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		Rushing
		By:  kevrulezz on Sun, 12 September 2004 23:52  
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		Rushing
		By:  spoonyrat on Mon, 13 September 2004 07:16  
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		Rushing
		By:  karmai on Mon, 13 September 2004 07:57  
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		Rushing
		By:  spoonyrat on Mon, 13 September 2004 09:51  
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		Rushing
		By:  Jaspah on Mon, 13 September 2004 11:29  
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		Rushing
		By:  csskiller on Mon, 13 September 2004 15:42  
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		Rushing
		By:  spoonyrat on Mon, 13 September 2004 16:04  
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		Rushing
		By:  Homey on Mon, 13 September 2004 18:01  
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		Rushing
		By:  spoonyrat on Mon, 13 September 2004 19:18  
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		Rushing
		By:  codeman on Mon, 13 September 2004 21:00  
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		Rushing
		By:  karmai on Tue, 14 September 2004 08:19  
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		Rushing
		By:  glyde51 on Tue, 14 September 2004 12:39  
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		Rushing
		By:  codeman on Tue, 14 September 2004 22:53  
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		Rushing
		By:  Nightma12 on Wed, 15 September 2004 07:19  
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		Rushing
		By:  kurt421 on Wed, 15 September 2004 08:33  
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		Rushing
		By:  Jaspah on Wed, 15 September 2004 12:07  
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		Rushing
		By:  Jzinsky on Sat, 18 September 2004 19:05  
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		Rushing
		By:  Deathgod on Sun, 19 September 2004 11:22  
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		Rushing
		By:  mikeon on Wed, 22 September 2004 22:45  
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		Rushing
		By:  icedog90 on Wed, 22 September 2004 22:52  
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		Rushing
		By:  csskiller on Thu, 23 September 2004 13:56  
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		Rushing
		By:  spoonyrat on Thu, 23 September 2004 15:43  
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		Rushing
		By:  IceSword7 on Thu, 23 September 2004 18:44  
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		Rushing
		By:  icedog90 on Thu, 23 September 2004 19:39  
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		Re: Rushing
		By:  NHJ BV on Fri, 24 September 2004 00:49  
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		Rushing
		By:  karmai on Mon, 27 September 2004 08:05  
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