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I need to know all mod tools bugs (also new features) [message #86886] Wed, 12 May 2004 05:50 Go to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
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General (3 Stars)

I am working on binary patches to fix as many of the mod tools bugs as it is possible to fix via binary patches.

So far, the bugs to investigate are:
Leveledit doesnt load always2.dat
Tooltips for buttons under the preset tree window are wrong
Clicking the little close box in the mod package window causes leveledit to output garbage files to its own folder
Sometimes when you switch back to leveledit, it doesnt repaint properly
Pressing the "play" button for sound presets doesnt play any audio
If you are running at 800x600, you get graphics errors in the Vechicle Transition and Door Trigger editors
If leveledit tries to load a w3d file and cant, you get a crash
If you dont fill in all the fields for the parameters to a script, leveledit will crash when saving the level
Clicking on a mesh of type "skin" in w3dview mesh drop-down crashes w3dview
w3dview crashes when you exit

Enhancements to look into:
Fix the menu to have the best set of options (i.e. not have all the stuff one doesnt need but have all the stuff one does including "export mod package" and "export mix map"
Clean up objects.ddb and remove all the old unused stuff to make it easier to find what you want
Creating a new mod package should copy scripts.dll and scripts2.dll to the mod folder
Exporting a mod package should not export scripts.dll
Make exporting a *.mix map not modify always.dbs and such unless you tell it to.

What I need to know is any and all other reproducable bugs (crashes especially) in the mod tools, so I can look into fixing them as part of my binary patch update.
But they need to be reproducable. Just saying "Leveledit crashes a lot" doesnt help.
Also, I need to know any feature requests that I can look into implementing.
And anything else I should look into regarding the mod tools.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 
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