scripts.dll 1.6 update [message #79015] |
Mon, 12 April 2004 01:44 |
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The last things left to do are:
1.finish coding the "force shield" stuff
2.get the last stuff I need from NeoSaber
3.get the last stuff I need from TheKGBSpy
4.fix JFW_Visible_Person_In_Vechicle and JFW_Visible_People_In_Vechicle
5.code the per-preset-model versions of same
and 6.test all the new stuff to see that it works.
Still dont have a clue why the visible person in vechicle stuff is busted, I dont even know where to begin because I dont have enough gmax skills to do a usable testcase to see it failing.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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scripts.dll 1.6 update [message #79042] |
Mon, 12 April 2004 04:07 |
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Basicly, when it is charged up, you can enter a zone to activate it.
For a limited time (settable when you use the script in ur map), it makes your buildings invulnerable to all weapons (except for a weapon big enough to kill it from full to dead in one hit which means it wont stop a beacon unforutnatly, this "bug" is an engine limitation )
There is another script that I have created that works differently and may overcome this limitation but until all these scripts are tested, I cant say for sure.
Anyhow, the coding for it is finished but it hasnt been tested yet.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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