SSC API [message #77331] |
Thu, 08 April 2004 18:24 |
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gibberish
Messages: 366 Registered: May 2003
Karma: 0
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Commander |
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Mac,
I just realized I don't need a SSC API.
Because I already have the RENREM protocol I can make my regulator simulate the FDS then have the Renguard SSC connect to my regulator instead of the real FDS.
Will this cause any problems for you if I do this.
Specifically I am not planing to kick all cheats, per the PM I sent you.
Additionally I am probably going to implement that IP ban stuff, I mentioned.
Gib
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SSC API [message #77476] |
Thu, 08 April 2004 21:47 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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This is kinda OT, but whats the point of running RG is you want to chose which cheats are allowed?
Quote: |
Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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SSC API [message #77811] |
Fri, 09 April 2004 14:50 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (5 Stars) ADMINISTRATOR |
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We do intend to further improve the RenGuard server-side client by allowing the server owner more control over what they will allow and disallow. And once we have more detailed information on the website about who is using RenGuard (I plan to finish that this weekend) then that will make the process a little more smooth.
I'm the bawss.
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SSC API [message #78892] |
Sun, 11 April 2004 19:52 |
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gibberish
Messages: 366 Registered: May 2003
Karma: 0
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Commander |
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FYI I have implemented my mod.
Renguard only activates on my server when 12 or more players are online.
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