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Door open on "Use" switch [message #61557] |
Sun, 11 January 2004 15:32 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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There has ben a script which does enable it to work though, although I won't gointo detail here, you need to read the scripts.dll readme.txt
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Door open on "Use" switch [message #61608] |
Mon, 12 January 2004 02:26 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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it is possible.
Sanada had a "poke" lift in C&C_Woodland....so I dont see any reason why it wouldnt work on a door.
You'll have to wait for sanada to see this to find out how its done.
Like Gen Havoc said,the custom scripts does include a poke script,but Dante says it wont work...Ive never tried it so we'll have to wait for Sanada.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Door open on "Use" switch [message #61622] |
Mon, 12 January 2004 07:09 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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Sanada didn't use a poke lift... it was made simply to trigger the elevator animation when you got close to the switch.
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