Clipping Errors [message #59284] |
Fri, 26 December 2003 21:20 |
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Sanada78
Messages: 435 Registered: April 2003
Karma: 0
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Commander |
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I've known about these "clipping" problems you get in models exported from GMax for sometime, but I just noticed how it happens.
When you export a model (usually terrain) and open it in Level Edit, you sometimes get these clipping errors between two different objects with their faces aligned.
This picture shows this:
It shows the clipping error between the two objects.
View from GMax.
Now, in GMax, I zoomed in on the same spot and the error is there. I checked to see if the co-ordinates were just slightly out of line between the vertexes, but they where the same. I then noticed that if I clicked and highlighted either X, Y or Z co-ordinate number (located at the lower end if the screen). If this co-ordinate just happened to by one that was misaligned, once I deselected it, it would align correctly, fixing the clipping error. Basically, I selected the misaligned vertex, highlighted the numbers in the co-ordinate bar, and then deselected them and it aligned with the other correct adjacent vertex.
Why does it do this? Is there a glitch in the software or is it just a general problem? Also, is there an easy was to fix these little errors with out having to manually check them like the way I explained above?
I've noticed that in Westwood maps, you hardly, if ever, see these clipping errors so I'm thinking it's a software glitch.
Hope you know what I mean, I didn’t really know how to explain it.
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Clipping Errors [message #59299] |
Sat, 27 December 2003 00:25 |
CnCsoldier08
Messages: 136 Registered: November 2003
Karma: 0
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Recruit |
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ummm, ACK, at your tutorial at CnCDen it says to put the two edges of the things aligned....does it make a difference if I use vertices instead of edges, cause its easier for me
WOL:tweekbee
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