Still need help: elevators [message #59181] |
Thu, 25 December 2003 11:08 |
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i couldnt find a tutorial on elevators on renhelp. bassically all i need is how to set up the annimations for them, i can do the level edit part of it, and build it, but how do i get it to animate? is like frames 1-30 the door animation and then frames 31-100 the elevatorr annimation? the building of the structure is easy.... and i can get the zones...... its just that i know that there are like 4 diff annimations in it (standby (the arrow annimation), call (flashing red lights), door, and elevator up/down) how to get those work right is my question.
thanx alot for your help so far it is much appreciated.
"you cant demand respect, you have to earn it." -- Dufis791 (me)
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Still need help: elevators [message #59424] |
Sun, 28 December 2003 10:21 |
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ACK, how do u know he doesnt know nething bout elevaters?
and the lag thing: he might have meant that they cause lag, not neccesarily lag themselves
oh....i am also having a minor problem with doors: they seem to open for vehicals, even though the option is not selected. what should i do to fix this?
"you cant demand respect, you have to earn it." -- Dufis791 (me)
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Still need help: elevators [message #59550] |
Sun, 28 December 2003 16:58 |
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xpontius
Messages: 259 Registered: April 2003 Location: Reno
Karma: 0
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Recruit |
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I dont know what you guys mean when u lag , but i do know that i get dragged halfway into the elev floor until it reaches destination and then stutters then lets me out...
-Crategod
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Still need help: elevators [message #59553] |
Sun, 28 December 2003 17:05 |
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could it possibly be some option that i may have checked that says something like "See players in vehicles"??
"you cant demand respect, you have to earn it." -- Dufis791 (me)
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Still need help: elevators [message #59634] |
Mon, 29 December 2003 01:14 |
PiMuRho
Messages: 494 Registered: February 2003
Karma: 0
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Commander |
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Elevators cause problems in MP games. This is because of the way that the client and server work out your position.
Basically, your PC (the client) tells the server where it thinks you are. The server then compares this to where it thinks you are. Then it averages it out (so if you were heading north and the server thought you were going west, you'd end up going north-west).
Obviously, it's a bit more contrived than that, but if you add in the third dimension and the issues caused by having to work out where the player is when there's an animated object (i.e. an elevator) involved, then it can all go a bit wrong.
This is why there's no elevators in any of Westwood's MP levels - they were removed for exactly this reason.
It's also why you get the "attractive rocks" issue when you're driving
Dev Diary
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Still need help: elevators [message #59639] |
Mon, 29 December 2003 01:51 |
PiMuRho
Messages: 494 Registered: February 2003
Karma: 0
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Commander |
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It's a personal issue anyway - if you have any kind of latency problem (bad connection, ping spike, whatever) then you're liable to end up with elevator issues regardless of the animation, but it won't affect anyone else.
If your connection is good - you should rarely (if ever) encounter issues with it.
Heh - I've learnt a lot about Renegade's development over the last few days
Dev Diary
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