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Still need help: elevators [message #59181] Thu, 25 December 2003 11:08 Go to next message
dufis791 is currently offline  dufis791
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i couldnt find a tutorial on elevators on renhelp. bassically all i need is how to set up the annimations for them, i can do the level edit part of it, and build it, but how do i get it to animate? is like frames 1-30 the door animation and then frames 31-100 the elevatorr annimation? the building of the structure is easy.... and i can get the zones...... its just that i know that there are like 4 diff annimations in it (standby (the arrow annimation), call (flashing red lights), door, and elevator up/down) how to get those work right is my question.

thanx alot for your help so far it is much appreciated.


"you cant demand respect, you have to earn it." -- Dufis791 (me)
Still need help: elevators [message #59322] Sat, 27 December 2003 09:12 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Registered: February 2003
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Colonel

Well i'll write one, but be carefull with elevators on MP mode, the often causes problems like lags.

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Still need help: elevators [message #59384] Sat, 27 December 2003 20:43 Go to previous messageGo to next message
dufis791 is currently offline  dufis791
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yea, so i've heard.
i really need only one to go from first floor, far down to the basement.
tanx alot

P.S.: your door tutorial was alot of help Smile
p.p.s.: i cant wait till i can stop asking these stupid questions! Laughing Laughing


"you cant demand respect, you have to earn it." -- Dufis791 (me)
Still need help: elevators [message #59401] Sun, 28 December 2003 03:27 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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k, also keep in mind, that elevators CAN NOT!!! carry vehicles..
Tutorial will be finished within some day's Very Happy

p.s.: There are no stupid questions... just stupid answers Cool


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Still need help: elevators [message #59421] Sun, 28 December 2003 09:27 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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General (5 Stars)
Loobie, don't tell this guy things when you don't know anything about elevators and how they work online.

They don't "lag." People "lag." Not elevators. Not until 10 people try using a single elevator at once.
Still need help: elevators [message #59424] Sun, 28 December 2003 10:21 Go to previous messageGo to next message
dufis791 is currently offline  dufis791
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ACK, how do u know he doesnt know nething bout elevaters?

and the lag thing: he might have meant that they cause lag, not neccesarily lag themselves

oh....i am also having a minor problem with doors: they seem to open for vehicals, even though the option is not selected. what should i do to fix this?


"you cant demand respect, you have to earn it." -- Dufis791 (me)
Still need help: elevators [message #59444] Sun, 28 December 2003 11:39 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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General (5 Stars)
If the doors open for vehicles, put a plane in front of it that's hidden with the vehicle option checked.

I know he's clueless about elevators because I've used them in several multiplayer levels. No one complains about falling through them.

The latency you experience with an elevator isn't any different than what you experience in a multiplayer game to begin with.
Still need help: elevators [message #59550] Sun, 28 December 2003 16:58 Go to previous messageGo to next message
xpontius is currently offline  xpontius
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I dont know what you guys mean when u lag , but i do know that i get dragged halfway into the elev floor until it reaches destination and then stutters then lets me out...

-Crategod
Still need help: elevators [message #59553] Sun, 28 December 2003 17:05 Go to previous messageGo to next message
dufis791 is currently offline  dufis791
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could it possibly be some option that i may have checked that says something like "See players in vehicles"??

"you cant demand respect, you have to earn it." -- Dufis791 (me)
Still need help: elevators [message #59561] Sun, 28 December 2003 17:11 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Colonel

And I know you have deleted one of my posts.

The same old abuse of AdminPower you always do when you think you must 'show' soone something :rolleyes: :rolleyes:


www.laeubi.de Find Mods, Maps, Tool, Files and More!
< All Tutorials you ever searched for >
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Still need help: elevators [message #59634] Mon, 29 December 2003 01:14 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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Commander
Elevators cause problems in MP games. This is because of the way that the client and server work out your position.

Basically, your PC (the client) tells the server where it thinks you are. The server then compares this to where it thinks you are. Then it averages it out (so if you were heading north and the server thought you were going west, you'd end up going north-west).

Obviously, it's a bit more contrived than that, but if you add in the third dimension and the issues caused by having to work out where the player is when there's an animated object (i.e. an elevator) involved, then it can all go a bit wrong.

This is why there's no elevators in any of Westwood's MP levels - they were removed for exactly this reason.


It's also why you get the "attractive rocks" issue when you're driving Smile


Still need help: elevators [message #59635] Mon, 29 December 2003 01:23 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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That's not really the complete story. Framerate of the animation has a lot to do with it.

If the player can't keep up with the animation, like the standard elevators, your view "slides up" as you go down, or vice versa if you're going up.

Any elevator that I've created is based around 1-100 frames, moves smoothly, and takes just over two seconds to reach its destination. No one has ever noticed latency problems with any elevator I've created.

The Power Plant exterior lifts are an example of what I mean.

The only problems with latency that I've ever had happen are with elevators from WS. Even that is solved by extending the cab animation about 150-200%, so that they don't move extremely fast.
Still need help: elevators [message #59639] Mon, 29 December 2003 01:51 Go to previous message
PiMuRho is currently offline  PiMuRho
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Commander
It's a personal issue anyway - if you have any kind of latency problem (bad connection, ping spike, whatever) then you're liable to end up with elevator issues regardless of the animation, but it won't affect anyone else.

If your connection is good - you should rarely (if ever) encounter issues with it.

Heh - I've learnt a lot about Renegade's development over the last few days Smile


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