The Powers of Renegade [message #58363] |
Fri, 19 December 2003 03:26 |
ProMakeShift
Messages: 7 Registered: December 2003
Karma: 0
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I'm considering to choose Renegade for my experimental mod.
But the documentation is quite slim or alternatively I'm unable to find anything. Either way I hope someone could help me with what is not possible to edit in Renegade.
Correct me if I'm wrong, in Renegade you can make custom maps with custom buildnings. Create new models or in other words characters, weapons and vehicles.
Can you alter the cursors or other commands? is there a QuakeC like language? or is everything done with scripts? and if so were could I find more tutorials?
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The Powers of Renegade [message #58364] |
Fri, 19 December 2003 03:39 |
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There is no source code of any kind that you can edit.
You can make custom scripts, huds, menus, crosshairs, weapons, vehicles, buildings, maps, settings, music, sounds, etc., etc.
.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.
My Gallery: sir-phoenixx.deviantart.com/gallery
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Co-op? [message #58637] |
Sun, 21 December 2003 14:15 |
ProMakeShift
Messages: 7 Registered: December 2003
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Sir Phoenixx | You can make custom scripts, huds, menus, crosshairs, weapons, vehicles, buildings, maps, settings, music, sounds, etc., etc.
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Thx, for your efforts.
I do not currently have time to get into detail with every option.
Therefore any links or howtos directly, with actual descriptions, are more than welcome... (Unfortunately, some quick-found tutorials didn't include some of the promised features, not at least with a quick skim-thru...)
Is it possible to create co-op "single" player campains?
And what is not possible to edit? Restrictions help me more at this point than possibilities. Possibilities are, as we all know, endless!
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The Powers of Renegade [message #58641] |
Sun, 21 December 2003 14:30 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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Single player campains, where everyone is on the same team working together are not posible without major alterations...
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Custom campains? [message #58642] |
Sun, 21 December 2003 14:33 |
ProMakeShift
Messages: 7 Registered: December 2003
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Cpo64 | Single player campains, where everyone is on the same team working together are not posible without major alterations...
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Ok, what about custom campains? is it possible to create an alter-ego for Havoc? or is it just not possible?
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The Powers of Renegade [message #58643] |
Sun, 21 December 2003 14:37 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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Creating new Single Player missions is possible.
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Multi Player Campains? [message #58644] |
Sun, 21 December 2003 14:44 |
ProMakeShift
Messages: 7 Registered: December 2003
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Is it possible to create multi player campains? or a multi player map with different objectives for different players?
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The Powers of Renegade [message #58772] |
Mon, 22 December 2003 08:45 |
[REHT]Spirit
Messages: 277 Registered: April 2003
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Renegade is a very flexible engine, should you know how to bend it. Sometimes it just takes a little time, 90% of creating stuff here is out of creativity and not pro-modding-skillz. The engine does lack somethings but most of em you won't need too much (it's nice to have them but you can probally live without em). GUIs can be edited to a limited extent but I dont think youcan make like a new PT screen. You aslo can't make things like flashlights.
You can make co-op maps. Just put the enemies on the Mutant team and the players on Nod and GDI. Pokeable stuff (walk up and press E) will not work without the host, though. Some script functions also don't work without the host. But there are loooooooooots of fun things to play with. Weapons, characters, etc, in Level Edit can usually be created a lot quicker then you could if you were editing the pure code of the game, and you're less likely to make an error that causes the whole game to blow up in your face.
The scripts.dll also adds more flexiblity. Although you do need to release your source for it. It's at: http://sourceforge.net/projects/rentools/
The main limit is your creativity. Mechs, deploying, base construction, multi-objectives, etc..............all that's possible. A few may have a graphical issue or 2 but it won't mean much (before someone comments.....you can stop the leg animation.....). Just have fun!
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The Powers of Renegade [message #58875] |
Tue, 23 December 2003 03:25 |
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Ferhago
Messages: 1013 Registered: March 2003
Karma: 0
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General (1 Star) |
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Its quite possible to do most things in Renegade®. The thing is its often times difficult to achieve all the resources needed to do so like models and such
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