Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » GDI, Nod & Unteamed Teleporters @ Dante's Mod X
GDI, Nod & Unteamed Teleporters @ Dante's Mod X [message #9693] Wed, 26 March 2003 07:27 Go to next message
Halo38 is currently offline  Halo38
Messages: 955
Registered: February 2003
Location: UK
Karma: 0
Colonel
http://modx.renevo.com/showthread.php?s=&threadid=152

Online Portfolio - www.chettle1.com

Renegade projects - Halo38's Den hosted by www.laeubi.de

Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

Mod Wars Veteran
GDI, Nod & Unteamed Teleporters @ Dante's Mod X [message #9697] Wed, 26 March 2003 08:20 Go to previous messageGo to next message
snipefrag is currently offline  snipefrag
Messages: 291
Registered: February 2003
Location: UK, hampshire
Karma: 0
Recruit
Wicked Bro you got them published !!!!!

People USE these teleporters they own !!!!!!!!!!!!!!!!!!!!!!11111111 + lots of 1's


Snipefrag - Br20 Cr5 - TR Emerald
Planetside Chapter Commander - Archangels

http://www.archangelsclan.net
GDI, Nod & Unteamed Teleporters @ Dante's Mod X [message #9705] Wed, 26 March 2003 09:07 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma: 0
General (1 Star)
just what i needed for my next map!!

Nice job halo


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

GDI, Nod & Unteamed Teleporters @ Dante's Mod X [message #9842] Wed, 26 March 2003 16:51 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
The tutorial showing in detail how to setup the script on these models is completed. I have just zipped it up and sent it to iscripters who will host it on http://www.nodnl.net . It should be online tomorrow. I used the old teleport tutorial as a template but i changed some things to make it more specific to do with the modles. I also included how to add the teleporters to the map as a tile.

If anyone wants to host the tutorial then contact me at GeneralHavoc@nodnl.net and i will send you the zip file (around 300kb). I took my own screnshots to use in the tutorial because i needed smaller files and it was more relevent me using ones that explaining what i am doing at that step in the tutorial.

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
GDI, Nod & Unteamed Teleporters @ Dante's Mod X [message #9915] Thu, 27 March 2003 03:36 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
Messages: 955
Registered: February 2003
Location: UK
Karma: 0
Colonel
General Havoc

The tutorial showing in detail how to setup the script on these models is completed. I have just zipped it up and sent it to iscripters who will host it on http://www.nodnl.net . It should be online tomorrow. I used the old teleport tutorial as a template but i changed some things to make it more specific to do with the modles. I also included how to add the teleporters to the map as a tile.

If anyone wants to host the tutorial then contact me at GeneralHavoc@nodnl.net and i will send you the zip file (around 300kb). I took my own screnshots to use in the tutorial because i needed smaller files and it was more relevent me using ones that explaining what i am doing at that step in the tutorial.

_General Havoc


Cheers Havoc your the 0wnage Very Happy

(now it's a race to see who can make the first map with them in, *has a special DM in mind*)


Online Portfolio - www.chettle1.com

Renegade projects - Halo38's Den hosted by www.laeubi.de

Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

Mod Wars Veteran
GDI, Nod & Unteamed Teleporters @ Dante's Mod X [message #9930] Thu, 27 March 2003 06:01 Go to previous messageGo to next message
snipefrag is currently offline  snipefrag
Messages: 291
Registered: February 2003
Location: UK, hampshire
Karma: 0
Recruit
Halo ring me sometime i been busy with coursework i been having problems with Gmax cant select a face when trying to detach it...... Trust me its more complicated than it sounds.....


I did 150 pages of IT in 2 days last weekend so this weekend i will work on my new map i might even have some screenies next week Very Happy


Snipefrag - Br20 Cr5 - TR Emerald
Planetside Chapter Commander - Archangels

http://www.archangelsclan.net
GDI, Nod & Unteamed Teleporters @ Dante's Mod X [message #9932] Thu, 27 March 2003 06:09 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
Messages: 955
Registered: February 2003
Location: UK
Karma: 0
Colonel
Sounds like you need to re-install the rentools i'll call with in 2 days, or so Razz

Edit: or um maybe Gmax?!?!?


Online Portfolio - www.chettle1.com

Renegade projects - Halo38's Den hosted by www.laeubi.de

Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

Mod Wars Veteran
Re: GDI, Nod & Unteamed Teleporters @ Dante's Mod X [message #9954] Thu, 27 March 2003 09:52 Go to previous messageGo to next message
Sk8rRIMuk is currently offline  Sk8rRIMuk
Messages: 1019
Registered: February 2003
Location: Blackheath, England, Unit...
Karma: 0
General (1 Star)

Halo38

http://modx.renevo.com/showthread.php?s=&threadid=152


Very nice Very Happy I like...

I hope to see this in future maps.

-Sk8rRIMuk


WOL Nick - Sk8rRIMuk

http://www.bwstudios.co.uk/private/sk8rrimuk.jpg

The one and only original "spammander"!
GDI, Nod & Unteamed Teleporters @ Dante's Mod X [message #9957] Thu, 27 March 2003 10:06 Go to previous messageGo to next message
Blazer is currently offline  Blazer
Messages: 3322
Registered: February 2003
Location: Phoenix, AZ
Karma: 0
General (3 Stars)
Administrator/General

Is it possible to be teleported to a random location?

Is it possible to teleport vehicles?
GDI, Nod & Unteamed Teleporters @ Dante's Mod X [message #10000] Thu, 27 March 2003 13:47 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
Yeah vehicles are possible to teleport. I mentioned the idea of a chronosphere and other things before what could be done with the script. As for random teleporting it is "kind" of possible although not entirly random. It would involve making multiple script zones in one area that teleport to a set location. The random part would be the chance of hitting a certain zone and that will teleport you. Also another thing i would like to try is to see if vehicles keep their pathfindin information once teleported (e.g. a harvester).

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
GDI, Nod & Unteamed Teleporters @ Dante's Mod X [message #10003] Thu, 27 March 2003 13:50 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
The tutorials for using these teleporter models are hosted at http://www.laeubi.de and http://www.nodnl.net . Take a look if you need help setting up the models to work correctly.

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
GDI, Nod & Unteamed Teleporters @ Dante's Mod X [message #10007] Thu, 27 March 2003 14:05 Go to previous messageGo to next message
iscripter is currently offline  iscripter
Messages: 93
Registered: March 2003
Location: Netherlands
Karma: 0
Recruit
Thanks for mentioning my site and sending it to me General Havoc Smile i hope more people will send me tutorials at webmaster@nodnl.net so i can keep it online..

No Comment!
GDI, Nod & Unteamed Teleporters @ Dante's Mod X [message #10010] Thu, 27 March 2003 14:12 Go to previous message
maj.boredom
Messages: 95
Registered: February 2003
Karma: 0
Recruit
Nice work guys Cool

Professionalism: Not only a skill set, but a mind set as well.
Previous Topic: can't export with 1 alpha mesh and 1 non
Next Topic: How to?
Goto Forum:
  


Current Time: Sun Dec 22 05:04:54 MST 2024

Total time taken to generate the page: 0.00942 seconds