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C&C_CTFCY - Released [message #9565] Tue, 25 March 2003 19:27 Go to next message
Beanyhead is currently offline  Beanyhead
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Registered: February 2003
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Colonel

Map Name: CTFCY.mix
Time of Day: Early Morning, around when the sun should be comming up in a hour or so.

Here's some screenshots, I really put my heart into this map so I hope you like it. We've beta tested for about 2 days straight on a public server, so I believe that any bugs that were in it are now out.

http://www.cnchq.com/CTFCY%20Screens/screen1.jpg
http://www.cnchq.com/CTFCY%20Screens/screen2.jpg
http://www.cnchq.com/CTFCY%20Screens/screen3.jpg
http://www.cnchq.com/CTFCY%20Screens/screen4.jpg
http://www.cnchq.com/CTFCY%20Screens/screen5.jpg
http://www.cnchq.com/CTFCY%20Screens/screen6.jpg
http://www.cnchq.com/CTFCY%20Screens/screen7.jpg
http://www.cnchq.com/CTFCY%20Screens/screen8.jpg
http://www.cnchq.com/CTFCY%20Screens/screen9.jpg
http://www.cnchq.com/CTFCY%20Screens/screen10.jpg

You can download this map at: http://www.cnchq.com/CTFCY.zip

I hope that you like it, I had a fun time making it.
C&C_CTFCY - Released [message #10031] Thu, 27 March 2003 16:01 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Colonel
Kind of nice actually. But the flags used are ugly.

And where are both flags?

(Im not saying this is the case, but I hate it when people use SP buildings and dont add much to it. Like in the CY you could add a forklift and some crates in the main hangar, and in most of the rooms that are empty at least SOMETHING!)
C&C_CTFCY - Released [message #10035] Thu, 27 March 2003 16:06 Go to previous messageGo to next message
Havocman is currently offline  Havocman
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Commander
We are sorry but the file CTFCY.Zip is corrupted and can't be Extracted. Evil or Very Mad

FUCK YOU ALL. Im Leaveing.
C&C_CTFCY - Released [message #10042] Thu, 27 March 2003 16:24 Go to previous messageGo to next message
Hellweed is currently offline  Hellweed
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hmm... I just downloaded it and it worked for me. :mrgreen:

http://www.ozclan.com/forums/images/smiles/cig.gif
http://www.ozclan.com/images/ozbutton.jpg
C&C_CTFCY - Released [message #10052] Thu, 27 March 2003 17:13 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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General (1 Star)
Use Taximes flags, they are much better and if you add bones and animate them then they look really cool. If anyone does want to know how to animate flags then go to http://www.nodnl.net and see my tutorial.

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
C&C_CTFCY - Released [message #10053] Thu, 27 March 2003 17:20 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
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Colonel
Hmm, so that's why you needed Taximes flags from eh? Nice...

-The ONLY Renegade fan to pee off a school.
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C&C_CTFCY - Released [message #10086] Thu, 27 March 2003 19:47 Go to previous messageGo to next message
Beanyhead is currently offline  Beanyhead
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Colonel

Well, I added Tax's and it crashed my level, so I'm not quite sure. BTW: I added some props, that's screenshots of the 1.00 version, current version is 1.03 (we betaed it and I added a few things).
C&C_CTFCY - Released [message #10091] Thu, 27 March 2003 20:33 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Ok, just tried it on own in a 1 player game. It is pretty good, and I like how you have thate tower outside and when you get to the top there is an orca crashed into the mountain. And there are some other good points.

But.....

In the map you have the CY hanging in the air on at least one corner, and you have hedgehogs all mushed together with an invisible blocker. Could have just put a concrete wall or something better. A rock maybe. Also inside you should allow more space between the hummers, and there is a couple places where the grass mesh comes through the wall in the building. And one of the tires in the tire stack is halfway in the wall.

These are little errors you could easily fix, but also point out the fact that you are impatient. You should take the time and fix these little bugs. Oh and change the flag.


The biggest problem, and this was the same problem the Hand of Nod CTF had.........Only one way to and from each flag. There should be multiple paths to the nod/gdi areas. Or else everyone just keeps meeting at one point and fragging each other. Which makes it not much more than a DM.

You could allow access to the other side of the building and add some sort of alternative way of getting around. Or at least something to solve the pinch point problem.



But I think its a good map, a good try. I really hope you take my advice.
C&C_CTFCY - Released [message #10094] Thu, 27 March 2003 20:46 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
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Colonel
Yes, what he said. I still have to download the map too Confused .
But, reading through the thread reminded me, maybe i could make a "steal the egg" CTF for the chicken mod :rolleyes: . I love making pointless things.


-The ONLY Renegade fan to pee off a school.
http://www.n00bstories.com/image.fetch.php?id=1055662786
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C&C_CTFCY - Released [message #10155] Fri, 28 March 2003 09:32 Go to previous messageGo to next message
Beanyhead is currently offline  Beanyhead
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Colonel

Deafwasp

Ok, just tried it on own in a 1 player game. It is pretty good, and I like how you have thate tower outside and when you get to the top there is an orca crashed into the mountain. And there are some other good points.

But.....

In the map you have the CY hanging in the air on at least one corner, and you have hedgehogs all mushed together with an invisible blocker. Could have just put a concrete wall or something better. A rock maybe. Also inside you should allow more space between the hummers, and there is a couple places where the grass mesh comes through the wall in the building. And one of the tires in the tire stack is halfway in the wall.

These are little errors you could easily fix, but also point out the fact that you are impatient. You should take the time and fix these little bugs. Oh and change the flag.


The biggest problem, and this was the same problem the Hand of Nod CTF had.........Only one way to and from each flag. There should be multiple paths to the nod/gdi areas. Or else everyone just keeps meeting at one point and fragging each other. Which makes it not much more than a DM.

You could allow access to the other side of the building and add some sort of alternative way of getting around. Or at least something to solve the pinch point problem.



But I think its a good map, a good try. I really hope you take my advice.


1. Do you realize how hard it is to get the CY to be perfectly aligned?

2. I can't very easily edit the CY and make different doors, etc.

3. A concrete wall? Just comming out of nowhere?

Thanks, for your suggestions and I'll try to work on them, but I thought of these when I first made the map and there was no real easy way to fix them. Razz
C&C_CTFCY - Released [message #10163] Fri, 28 March 2003 10:33 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Colonel
Um, its not hard at all to allign any building. You just count the number of sides the building has, then make a plane with so many verticies and cut a hole in it with enough sides to match the building. Then you line up the sides to the building by copping and pasting the verticies XYZ coordinates. Wont take but a few minutes.

That is the way I know to do that. And I guess if your not that good of a modeler it is difficult :rolleyes:

Again, about new doors and things of that nature, I guess you need to have some modeling skills......

A concrete wall? Well that was one suggestion. And that isnt a big stretch of the imagination.
C&C_CTFCY - Released [message #10168] Fri, 28 March 2003 10:53 Go to previous messageGo to next message
Beanyhead is currently offline  Beanyhead
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No, I'm not a good modeler Razz
C&C_CTFCY - Released [message #10169] Fri, 28 March 2003 10:57 Go to previous messageGo to next message
Rich[HN] is currently offline  Rich[HN]
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This map is good, set in a Con Yard letting you go outside.. go sniper spots.! Very Happy

http://www.stud.uni-hannover.de/user/71179/smile/sniper.gif

Die! Wuahahaha

Owner of CnC Heaven
Nod :gdi:
C&C_CTFCY - Released [message #10178] Fri, 28 March 2003 12:17 Go to previous message
Deafwasp is currently offline  Deafwasp
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Sniper spots arent usefull if there are a thousand trees in the way.

Also, Did you put the Barracks and HON things in there so peeps can buy characters?
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