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			| Modeling Tutorials and help plz [message #55750] | Sun, 23 November 2003 02:05  |  
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					|  Rsx900 Messages: 7
 Registered: November 2003
 
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	| I am having a little bit of trouble with modeling right now and i am hoping you guys with the experience might remember where i can find some good tutorials for human characters.  I also  need help in a lil bit of uvw mapping... the part i cant do in uvw mapping is add other pieces of the model to the map for example I have a tank built but i can only map out the side of the tank how can i get both the side of the tank and the front of the tank all in one map? thx for the help.   |  
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			| Modeling Tutorials and help plz [message #55755] | Sun, 23 November 2003 06:52   |  
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	| http://www.ksgfx.com/tutorials/charmodel_frames.htm http://www.newtek.com/products/lightwave/tutorials/modeling/low-poly/
 http://www.mtmckinley.net/tut9.html
 http://cal3d.sourceforge.net/modeling/tutorial.html
 http://www.comet-cartoons.com/toons/3ddocs/bodymodeling/
 http://www.saunalahti.fi/~laakkon1/bp/tut/tutorial1.htm
 http://www.3dlinks.com/links.cfm?categoryid=13&subcategoryid=105
 
 (You should really learn how to use Google.)
 
 ok...
 
 1. Select all of the polygons that you want to UVW map (like in this case, the side of the tank).
 2. On the menu on the right side, scroll down until you get to the "Surface Properties", put a unique number in the ID textbox.
 3. Add the UVW Map modifier, set the right size (should always be square, like 50x50), and right shape.
 4. Add the Unwrap UVW modifier, click on Edit.
 5. Arrange the vertices until it's the right size.
 6. Click on "Edit Mesh", go into polygon mode again.
 7. Repeat 1-6 until you have all of the sides of the tank done.
 8. After they're all uvw mapped, get out of sub-object and just select the model, and add the Unwrap UVW modifier, this allows you to modify the UVW mapping of the entire model... Click on Edit, and at the bottom of the screen you can choose which side you want to move around (since you numbered each one), you can select the number, select the vertices, and than select "All IDs" again and move them while they're all there.
 9. Move them all around, and scale (resize proportionately) until they all fit inside the box.
 
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