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CTF Zones [message #55394] Tue, 18 November 2003 18:24 Go to next message
IRON FART
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Registered: September 2003
Location: LOS ANGELES
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General (1 Star)
k, I want to create CTF Zones.
I have placed the green box and sized it etc. Those are to be the CTF zones.

Now where do I get the script to make them work?


http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window

CTF Zones [message #55410] Wed, 19 November 2003 03:46 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Colonel

http://renhelp.co.uk/?faq=61

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CTF Zones [message #55417] Wed, 19 November 2003 08:45 Go to previous messageGo to next message
IRON FART
Messages: 1989
Registered: September 2003
Location: LOS ANGELES
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General (1 Star)
OK that helped, but I still don't know how to distinguish which is the GDI zone and which is the Nod zone.

http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window

CTF Zones [message #55437] Wed, 19 November 2003 13:50 Go to previous messageGo to next message
IRON FART
Messages: 1989
Registered: September 2003
Location: LOS ANGELES
Karma: 0
General (1 Star)
ok, I have solved that problem.

Make your CTF zone wherever you want. Double click it. Go to scripts>add and chose "GTH_CTF_Object2". Then under Parameters, change the Parameters for "Enemy_Player_Type" and "Enemy_Home_Position".

0 = GDI
1 = Nod
2 = Both teams.

I've done all that, but now I need to connect some kind of object/flag to it or nothing will appear.


http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window

CTF Zones [message #55438] Wed, 19 November 2003 14:11 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Registered: February 2003
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General (5 Stars)
That script is fatally flawed in the sense that "poking" is not supported in multiplay from player to player or object to object, leaving players unable to grab the flag... Except for the host.
CTF Zones [message #55441] Wed, 19 November 2003 15:05 Go to previous messageGo to next message
IRON FART
Messages: 1989
Registered: September 2003
Location: LOS ANGELES
Karma: 0
General (1 Star)
You sure about that, ACK?
Reborn & RenAlert have working CTF maps, and the newer Scripts.dll was used.


http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window

CTF Zones [message #55450] Wed, 19 November 2003 16:37 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
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We aren't using Greg Hjelstrom's CTF script, there is another one that Dante created... Reborn doesn't count, though.
CTF Zones [message #55454] Wed, 19 November 2003 17:05 Go to previous messageGo to next message
IRON FART
Messages: 1989
Registered: September 2003
Location: LOS ANGELES
Karma: 0
General (1 Star)
The scripts made by Jon Wilson & Dante hosted on Sourceforge.net?
I never used the original Scripts.dll to try out CTF.


http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window

CTF Zones [message #55532] Thu, 20 November 2003 14:39 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Aircraftkiller

That script is fatally flawed in the sense that "poking" is not supported in multiplay from player to player or object to object, leaving players unable to grab the flag... Except for the host.


That script was superceeded in version 1.037 of Renegade and it should work now as it doesn't use "poke" anymore. It should work now but i'm unsure on some of the scripts parameters so it's best to use Dante's unless you want to play around with it.

One thing you should know is that only the host actually needs the scripts.ddl installed for the CTF to work but you will probably want to distribute it with the map anyway. Only distribute 1.2 of the dll (June 2003) as it is the most stable version. Also you need to include creadits to Jonathan Wilson who wrote the dll and anyone who's script you used in it.

TDA - Dante
JFW - Jonathan Wilson
NHP - Namehunter
RA - Dante
SUR - Jonathan Wilson
REBORN - Jonathan Wilson


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
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Aston University in Birmingham, UK
CTF Zones [message #55555] Thu, 20 November 2003 17:45 Go to previous messageGo to next message
IRON FART
Messages: 1989
Registered: September 2003
Location: LOS ANGELES
Karma: 0
General (1 Star)
NP, I'll do that, but how do I attatch a flag to the zone to make the CTF mode functional?

read ^^


http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window

CTF Zones [message #55616] Fri, 21 November 2003 11:11 Go to previous message
General Havoc is currently offline  General Havoc
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General (1 Star)
Add a temp to the models under Objects > Simple > CTF Objects for the flags and then tell the script the name of the preset you used for the flags. You will also find useful CTF pedestals there too. The reason you clone the flags already present is that they are setup correctly except they have no model, so you can clone (add temp) them and use your model.

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
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