vertex paint then optimize [message #24440] |
Wed, 11 June 2003 13:14  |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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i want a detailed alpha blend where i turn several vertices black around my plane.......
Now when i collapse everything is fine.
But now i want to optimize the polys in my map but the alpha is either streched or doesnt exsit anymore.
How do i keep a nice alpha blend but lower polys afterwards?
Also When i create a new vertice it isnt attached to anything...how do i add vertices to an object?
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vertex paint then optimize [message #24448] |
Wed, 11 June 2003 13:58  |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Thanks...So if i want a highly detailed alpha blend im going to have alot of poly...I Figured it used the geometry....Just thought maybe there was a special way of doing this.
So why would you want to create a vertice ...if you cant use it?
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