[~~~~~ WOLSPY ~~~~~] [message #23711] |
Thu, 05 June 2003 05:48 |
djlaptop
Messages: 160 Registered: February 2003 Location: Hollywood, CA, USA
Karma: 0
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Recruit |
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Yes, yes, I disappeared for a a little bit. But I'm back. With a vengeance.
For quite a while, I've told some of you that I'm working on a secret project. Well, that project is nearing completion now, and it's time I revealed...
WOLSPY
WOLSpy is a program that runs alongside the FDS. Like all my other renegade utils (except the no-cd patch), it is not meant for the end-user, rather the server administrator.
If you are running a Renegade server on WOL, you can add WOLSpy to your system, and your game will be on WOL and Gamespy at the same time! You can effectively reach twice your audience by hitting additional listing services.
WOLSpy won't change anything internally about your game, it won't affect the integrity, the laddering, BR, all it will do is let your WOL game be visible in the GameSpy game list. GameSpy players will then have the opportunity to connect to your server.
I am proud to say that Crimson was the first to ever try WOLSpy. Check out the result!
http://www.n00bstories.com/image.view.php?id=1271362224
And remember, this is in ADDITION to being on WOL! So if you run a GameSpy server, you might want to consider switching to WOL, and running WOLSpy as well!
Anyway, right now WOLSpy is in final testing. I am working out all the kinks and bugs and it will appear shortly on http://www.beaconpedestal.com. In the meantime, if you're interested in running WOLSpy, post a message here and I'll get you a copy.
Hope all is well!
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[~~~~~ WOLSPY ~~~~~] [message #23738] |
Thu, 05 June 2003 09:18 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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Q&A answered here
#1 What happens to the ladder?
nothing, the players stats will not be attached to a name, as they are not logged into WOL.
#2 Can you page these players?
no, you cannot page them, they will be treated as LAN connected players and will not have the ability to be paged.
#3 What about all the long names, and kicking people?
long names can appear, and when kicking the player, be sure to include the FULL name of the player wierd characters and all.
#4 How will this affect BR .Net?
BR .Net is setup in 2 different modes, WOL and GSA, currently long names are only supported in GSA mode (read from your server.ini) and will now have to have a patch to support this otherwise, maybe an added "WOLSpy" mode could be implemented or something, dunno, have to troubleshoot this, but this will mess up the IRC streaming definately as it is combining the two modes and there different supports in BR .Net
#5 What about IP verifications on nicknames????
Nicks will still have an IP attached to them, so if you don't do the suggested method of entering in an ip and just put "*" in your IP list for BR .Net, then you may have a security problem, otherswise, if you didn't put the asterisk in the IP field, you will be fine security wise.
as i see more, i will also try to answer them.
good job though DJ, keep it up.
RenEvo
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