Renegade Public Forums
C&C: Renegade --> Dying since 2003â„¢, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Using scripts to make sound presets work
Using scripts to make sound presets work [message #22747] Thu, 29 May 2003 14:51 Go to next message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
Karma: 0
Commander

I have just found out that there are a lot of unused building MP announcements in the Dialog part of the preset tree. One of which says “Warning – GDI Tiberium Refinery - Destruction imminent”. Is there anyway too use these or would you have too write a script to get them working?
Using scripts to make sound presets work [message #22766] Thu, 29 May 2003 17:33 Go to previous message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
Karma: 0
Commander

There's one other thing too. I have set sounds for the Turret when they're under attack but the sounds don't play but they'll work with another object. Can't you give the Turret any announcement sounds?
Previous Topic: Creating water
Next Topic: Thanks to Dante, I got a laser.
Goto Forum:
  


Current Time: Fri Dec 20 04:17:18 MST 2024

Total time taken to generate the page: 0.00548 seconds