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lights on vehicle (conquest winter) [message #15166] |
Thu, 17 April 2003 13:33 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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I don't think that headlights are possible. This goes back to the flickering light question. I don't think that the Renegade engine can do it, but i'm not sure.
-Yes, C_Winter is much too dark, but the map still owns!
Visit www.mwbhd.com
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lights on vehicle (conquest winter) [message #15220] |
Thu, 17 April 2003 16:35 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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SomeRhino | All of that could easily take 15+ hours to do. Too much of the level would need to be remodeled, and it doesn't sound very fun to me. In addition, massive changes as such would require that all who downloaded the map previously to get the new version, and if they didn't have it, it would cause major problems in-game depending on which version was being hosted. All of these suggestions will be taken into account on my next map, but Conquest Winter is finished. I'm glad to get feedback, as it will guide me in my future maps.
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Well, the thing is, The Pits is about the only server that runs fan maps, and we have a strong community that's mostly aware of getting the new versions of a map.
But it's your choice. Maybe you and I can work together on a new map or something, like we're doing for Renegade Alert.
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lights on vehicle (conquest winter) [message #15224] |
Thu, 17 April 2003 17:01 |
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bigwig992
Messages: 555 Registered: February 2003 Location: Nashua, NH
Karma: 0
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Colonel |
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Aircraftkiller | But why? Did you totally ignore what I said about the feedback from players?
Don't blindly love something. It doesn't work that way.
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Well, I posted that earlier when I didnt have much time, but heres the small explanation. First of all, I love the atmosphere (yes i know, its acouple simple settings, and even I could do it in 30 seconds, but it really gives in the little extra something).
First of all, I love the road going up and above the waterfall, it gives complete veiw of the rest of the field, so you can look out and warn of incoming rushes, and fire at other vehicles from the top. That little tunnel on the GDI side is awesome too, I love driving through it, espeiclly when theres a stealth tank sitting in there, it makes an interesting battle.
Of COURSE I love the cave, even though the reflection effect was simply done, it really makes it stand out. I love running down the dark tunnel and "into the light". Heh, most of the time, you can just wait behind the cave tiberium, then ambush stunned player while they look at the cave.
The darkness, and the terrain make for an excellant sniping map. Outside the Nod base, there is a big "bump" near the tree, you can take cover behind that, and easily eliminate Nod infantry pouring out of their base. On the GDI side there's smaller bumbs, but if you crouch, you can use them to your advantage. You can always hide behind the cabin, if you start to get shot at, just move around the building and shoot from the other side. The broken bridge on the iced over river makes an excellant sniping spot too, the wood covers you from the enemy on the waterfall and ridge. Hugging the walls next to the waterfall is an awesome spot to pick off people heading across the open field. The waterfall and the high ridge next it, are the highest parts of the map, and is a really good place to pick anyone off. There's the 2 bunkers on either side of the map, and behind the GDI one, you can clime the cliff and hide in the shadows, probley one of the best spots to be.
Anyway, thats my 2 cents, but I admit, one of hte reasons I love it so much, is because SomeRhino made it, and he's helped me learn all about modding for a long time, so of course I support his map.
-The ONLY Renegade fan to pee off a school.
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lights on vehicle (conquest winter) [message #15247] |
Thu, 17 April 2003 19:05 |
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Majiin Vegeta
Messages: 2186 Registered: February 2003 Location: London
Karma: 0
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General (2 Stars) |
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Aircraftkiller |
SomeRhino | All of that could easily take 15+ hours to do. Too much of the level would need to be remodeled, and it doesn't sound very fun to me. In addition, massive changes as such would require that all who downloaded the map previously to get the new version, and if they didn't have it, it would cause major problems in-game depending on which version was being hosted. All of these suggestions will be taken into account on my next map, but Conquest Winter is finished. I'm glad to get feedback, as it will guide me in my future maps.
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Well, the thing is, The Pits is about the only server that runs fan maps, and we have a strong community that's mostly aware of getting the new versions of a map.
But it's your choice. Maybe you and I can work together on a new map or something, like we're doing for Renegade Alert.
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Moonlightshakers is also running fan maps but has set backs due to BR.net not letting us go over 10 maps....but i think i know a way around which i need to try...but had 3 games on the map today sum like it..sum hate it...
i think it might stay..gonna open a poll sumtime later..
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