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JFW_Grant_Key_Zone_Entry [message #487676] Thu, 22 May 2014 22:39 Go to next message
Xpert is currently offline  Xpert
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General (1 Star)
I was applying this script to a map and I ran into a problem.

It grants the key to a GDI player (player type 1) but it doesn't grant the key to a Nod player (player type 0). Is this broken?

JonWil?


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Re: JFW_Grant_Key_Zone_Entry [message #487677 is a reply to message #487676] Fri, 23 May 2014 03:07 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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What parameters are you passing to the script?


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Re: JFW_Grant_Key_Zone_Entry [message #487679 is a reply to message #487676] Fri, 23 May 2014 04:11 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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I set player_type to 0 and the key to 2.



The option for GDI works but for some reason the one for Nod isn't working.


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Re: JFW_Grant_Key_Zone_Entry [message #487680 is a reply to message #487676] Fri, 23 May 2014 04:21 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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There's nothing clever in that script to do with teams, it uses the same function call as loads of other JFW_ scripts to check player X is on team Y.

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Re: JFW_Grant_Key_Zone_Entry [message #487681 is a reply to message #487676] Fri, 23 May 2014 04:30 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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General (1 Star)
The parameter options are Player_Type and Key.

I'm applying the script zone on Haunted2 map inside the bathroom and the laundry room. The one in the laundry room works perfectly fine where GDI spawns right on the script zone. The one in the bathroom where Nod spawns doesn't seem to work. I've applied the same script zone to Nod except with the Player_Type of 0. Either I'm missing something random or this script doesn't like a Player_Type of 0.


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Re: JFW_Grant_Key_Zone_Entry [message #487682 is a reply to message #487681] Fri, 23 May 2014 06:28 Go to previous message
Jerad2142 is currently offline  Jerad2142
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Script is pretty straight forward:
void JFW_Grant_Key_Zone_Entry::Entered(GameObject *obj,GameObject *enterer)
{
	if (CheckPlayerType(enterer,Get_Int_Parameter("Player_Type")))// If the object player type matches the int value player type 0 is returned, 2 always returns 0, and 3 only returns 1 if it is a non-player that entered the zone.
		return;
	Commands->Grant_Key(enterer,Get_Int_Parameter("Key"),true);
}


I suggest you spawn Nod above the script zone so they fall into it (I've had issues in the past with it not picking players up if they spawn inside the script zone instead of entering it). If nothing else just grant them a keycard powerup on spawn instead.


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