| Looking for a silo script for level in LE [message #484442] | 
			Tue, 12 November 2013 15:55   | 
		 
		
			
				
				
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						Kamuix
						 Messages: 1247 Registered: May 2005  Location: Ontario, Canada
						
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					General (1 Star)  | 
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		So i'm trying to add silos to some serverside maps i'm making and since it's serverside i cannot add new presets and use a silo controller. The silos are objects 
 
GTH_Credit_Trickle and JFW_Refinery work when used inside a command though SSGM like !build silo and the script works but for some reason when i pre attach the script to an ingame silo they don't seem to do anything =\  
 
any suggestions? 
 
Thanks for any help !! 
 
thought ide ask here before trying other things but ill try using things under daves arrow I didnt think of that
		
		
		[Updated on: Tue, 12 November 2013 15:59] Report message to a moderator  
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			| Re: Looking for a silo script for level in LE [message #484443 is a reply to message #484442] | 
			Tue, 12 November 2013 16:34    | 
		 
		
			
				
				
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						Gen_Blacky
						 Messages: 3250 Registered: September 2006 
						
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					General (3 Stars)  | 
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		attach_script_once to the object that's acting as a silo using the object hook. 
 
that's weird if your attaching a script to an object on the map in le and its not working. 
 
temp building controllers presets should work server side if I remember correctly.  
 
with 4.0 you can add your custom maps and the client will download it. 
		
		
 
   
		[Updated on: Tue, 12 November 2013 16:57] Report message to a moderator  
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			| Re: Looking for a silo script for level in LE [message #484444 is a reply to message #484442] | 
			Tue, 12 November 2013 18:13   | 
		 
		
			
				
				
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						Kamuix
						 Messages: 1247 Registered: May 2005  Location: Ontario, Canada
						
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					General (1 Star)  | 
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		Thanks for replying but yea I made a mistake but i think i figured it out, the script has to be attached to the player himself instead of the object, my command script I thought attached it to the object created but it was set to the player. My stupid mistake 
 
But i don't think theres a way to attach a script to a player through LE ill mess with the text files Dave Arrow things 
 
Edit: earlier i tried making a temp controlling from tib refinery, crashed the client =\ 
 
All the other existing single player silo and refinery controllers are fake too =\ I even tried deleting the "Sp_Silo_Nod" buildcontroller and added a preset from the MPref and called it "Sp_Silo_Nod" so it wouldn't be an added preset but an existing one giving me the refinery options, still crashed
		
		
		[Updated on: Tue, 12 November 2013 18:27] Report message to a moderator  
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