Home » Renegade Discussions » Mod Forum » Having problems with Attach_Script_Once
Having problems with Attach_Script_Once [message #468584] |
Fri, 08 June 2012 01:43 |
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Distrbd21
Messages: 743 Registered: September 2008
Karma: 0
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Colonel |
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It say's that the first Get_Parameter is undefined.
I'm trying to set up Samsites for players to be able to buy them, and so they will attack only helis.
char params[256];
sprintf(params, "%d,%s,%s,%s,%s,%s,%s,%s",params,Get_Parameter("0.0"),Get_Parameter("300.0"),Get_Parameter("10.0"),Get_Parameter("CnC_GDI_Orca"),Get_Parameter("CnC_GDI_Transport"),Get_Parameter("CnC_Nod_Apache"),Get_Parameter("CnC_Nod_Transport"));
Attach_Script_Once(nsam,"JFW_Base_Defence_Aircraft_Only",params);
here is the Sam site buy codes.
if (wcsistr(Message,L"!gsam") == Message)
{
GameObject *Player = Get_GameObj(PlayerID);
{
float money = Commands->Get_Money(Player);
float cost = 1000;
if (money >= cost)
{
int team = Commands->Get_Player_Type(Player);
if (team == 1)
{
Commands->Give_Money(Player,-1000,false);
Vector3 pos = Commands->Get_Position(Player);
pos.Z+=2.0f;
GameObject *gsam = Commands->Create_Object("Nod_SAM_Site",pos);
Commands->Set_Player_Type(gsam,0);
Commands->Disable_Physical_Collisions(gsam);
char params[256];
sprintf(params, "%d,%s,%s,%s,%s,%s,%s,%s",params,Get_Parameter("0.0"),Get_Parameter("300.0"),Get_Parameter("10.0"),Get_Parameter("CnC_GDI_Orca"),Get_Parameter("CnC_GDI_Transport"),Get_Parameter("CnC_Nod_Apache"),Get_Parameter("CnC_Nod_Transport"));
Attach_Script_Once(gsam,"JFW_Base_Defence_Aircraft_Only",params);
char msg[250];
sprintf(msg,"[DefBot] %s purchased a Samsite for 1000 credits.",Get_Player_Name(Player),1000);
Send_Message_Team(1,255,255,0,msg);
Create_2D_WAV_Sound_Team("m00evan_dsgn0002i1evan_snd.wav",1);
}
else
{
char infunds[250];
sprintf(infunds,"[DefBot] Insufficient Funds: Samsite cost 1000 credits on this map",1000);
Send_Message_Team(1,255,255,0,infunds);
Create_2D_WAV_Sound_Team("m00evan_dsgn0024i1evan_snd.wav",1);
}
team = 1;
}
}
}
if (wcsistr(Message,L"!nsam") == Message)
{
GameObject *Player = Get_GameObj(PlayerID);
{
float money = Commands->Get_Money(Player);
float cost = 1000;
if (money >= cost)
{
int team = Commands->Get_Player_Type(Player);
if (team == 0)
{
Commands->Give_Money(Player,-1000,false);
Vector3 pos = Commands->Get_Position(Player);
pos.Z+=2.0f;
GameObject *nsam = Commands->Create_Object("Nod_SAM_Site",pos);
Commands->Set_Player_Type(nsam,0);
Commands->Disable_Physical_Collisions(nsam);
char params[256];
sprintf(params, "%d,%s,%s,%s,%s,%s,%s,%s",params,Get_Parameter("0.0"),Get_Parameter("300.0"),Get_Parameter("10.0"),Get_Parameter("CnC_GDI_Orca"),Get_Parameter("CnC_GDI_Transport"),Get_Parameter("CnC_Nod_Apache"),Get_Parameter("CnC_Nod_Transport"));
Attach_Script_Once(nsam,"JFW_Base_Defence_Aircraft_Only",params);
char msg[250];
sprintf(msg,"[DefBot] %s purchased a Samsite for 1000 credits.",Get_Player_Name(Player),1000);
Send_Message_Team(0,255,0,0,msg);
Create_2D_WAV_Sound_Team("m00evan_dsgn0002i1evan_snd.wav",0);
}
else
{
char infunds[250];
sprintf(infunds,"[DefBot] Insufficient Funds: Samsite cost 1000 credits on this map",1000);
Send_Message_Team(0,255,0,0,infunds);
Create_2D_WAV_Sound_Team("m00evan_dsgn0024i1evan_snd.wav",0);
}
team = 0;
}
}
}
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<TB> I reached a call center in Pakistan.
<TB> I told them I was suicidal.
<TB> They got all excited and asked if I could drive a truck
[Updated on: Fri, 08 June 2012 01:47] Report message to a moderator
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Re: Having problems with Attach_Script_Once [message #468607 is a reply to message #468584] |
Fri, 08 June 2012 05:44 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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For starters:
char params[256];
sprintf(params, "%d,%s,%s,%s,%s,%s,%s,%s",params,Get_Parameter("0.0"),Get_Parameter("300.0"),Get_Parameter("10.0"),Get_Parameter("CnC_GDI_Orca"),Get_Parameter("CnC_GDI_Transport"),Get_Parameter("CnC_Nod_Apache"),Get_Parameter("CnC_Nod_Transport"));
Attach_Script_Once(nsam,"JFW_Base_Defence_Aircraft_Only",params);
Should pobably be like this:
char params[256];
sprint(params,"0.0,300.0,10.0,CnC_GDI_Orca, CnC_GDI_Transport,CnC_Nod_Apache,CnC_Nod_Transport");
Attach_Script_Once(nsam,"JFW_Base_Defence_Aircraft_Only",params);
Or even better
Attach_Script_Once(nsam,"JFW_Base_Defence_Aircraft_Only","0.0,300.0,10.0,CnC_GDI_Orca, CnC_GDI_Transport,CnC_Nod_Apache,CnC_Nod_Transport");
Also, feeding params back into params is a bad idea:
sprintf(params,"%d",params);
plus it won't work like that, because params is a char and %d is for int.
The only time feeding a string back into itself is useful is if you have the origial string set to something, otherwise you risk filling it with junk.
IE:
char params[256];
sprintf(params,"stuff");
sprintf(params,"%s is stuff",params);
Console_Input(params);
would give you:
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[Updated on: Fri, 08 June 2012 05:52] Report message to a moderator
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Re: Having problems with Attach_Script_Once [message #468608 is a reply to message #468584] |
Fri, 08 June 2012 06:22 |
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Distrbd21
Messages: 743 Registered: September 2008
Karma: 0
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Colonel |
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Thanks but I got help like half hour ago, we went with the simple one.
Live Your Life Not Some one Else's.| Sharing Is Caring
Cookie Jar<glome> Who stole the cookie from the cookie jar?!
<content> glome stole the cookie from the cookie jar!
<glome> Who me?!
<content> Yes you!
<glome> Couldn't be!
<content> Then WHO?!!
<glome> Woody stole the cookie from the cookie jar!
*** glome has been kicked by DrWoody (fuck you i didn't touch the motherfucking cookie, bitch
Suicide<TB> I was depressed last night so I called the Suicide Life Line.
<TB> I reached a call center in Pakistan.
<TB> I told them I was suicidal.
<TB> They got all excited and asked if I could drive a truck
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Re: Having problems with Attach_Script_Once [message #468615 is a reply to message #468584] |
Fri, 08 June 2012 07:04 |
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Distrbd21
Messages: 743 Registered: September 2008
Karma: 0
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Colonel |
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Here's the fixed version just in case someone else wants to use it.
if (wcsistr(Message,L"!sam") == Message)
{
GameObject *Player = Get_GameObj(PlayerID);
{
if(!Is_Map_Flying()) {
Send_Message_Player(Player,255,255,127,"[DefBot] You need to be on a flying map to use !sam");
return false;
}
float money = Commands->Get_Money(Player);
float cost = 1000;
if (money >= cost)
{
int team = Commands->Get_Player_Type(Player);
if (Commands->Get_Money(Player)<1000)
{
Commands->Give_Money(Player,-1000,false);
Vector3 pos = Commands->Get_Position(Player);
pos.Z+=0.1f;
GameObject *sam = Commands->Create_Object("Nod_SAM_Site",pos);
Commands->Set_Player_Type(sam, team);
Commands->Disable_Physical_Collisions(sam);
Attach_Script_Once(sam,"JFW_Base_Defence_Aircraft_Only", "0.0,300.0,10.0,CnC_GDI_Orca,CnC_GDI_Transport,CnC_Nod_Apache,CnC_Nod_Transport");
Send_Message_Player(Player,0,255,0,"[DefBot] %s You just bought a Samsite for your team.");
Create_2D_WAV_Sound_Player(Player,"m00evan_dsgn0002i1evan_snd.wav");
}
else
{
Send_Message_Player(Player,0,255,0,"[DefBot] Insufficient Funds: Samsite cost 1000 credits.");
Create_2D_Sound_Player(Player,"m00evan_dsgn0024i1evan_snd.wav");
}
}
}
}
return false;
}
Only one code and it works with both GDI and Nod. ;p
Live Your Life Not Some one Else's.| Sharing Is Caring
Cookie Jar<glome> Who stole the cookie from the cookie jar?!
<content> glome stole the cookie from the cookie jar!
<glome> Who me?!
<content> Yes you!
<glome> Couldn't be!
<content> Then WHO?!!
<glome> Woody stole the cookie from the cookie jar!
*** glome has been kicked by DrWoody (fuck you i didn't touch the motherfucking cookie, bitch
Suicide<TB> I was depressed last night so I called the Suicide Life Line.
<TB> I reached a call center in Pakistan.
<TB> I told them I was suicidal.
<TB> They got all excited and asked if I could drive a truck
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