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C&C_Airraid *wip* [message #464917] Sun, 25 March 2012 22:21 Go to next message
zunnie is currently offline  zunnie
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Registered: September 2003
Location: Netherlands
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General (2 Stars)

VIDEO: http://www.youtube.com/watch?v=bX1aju0g004

This map will have 4 Helipads for each team on the main islands (where the tibfield is).
There will be one Tib Silo for each team giving 7$/sec inside the Tiberium Fields.
Then on the elevated part of the island (where the two little big rocks are)
there will be repair pads to repair your choppahs.

The aircraft carrier in the center of the map can be 'captured' and
its deck can then be used to refill your heli's with new ammo.

I might or might not add man-able cannons on the deck, or anti aircraft stuff...

Hmm Smile

http://www.zunnie.net/renegade/airraid/cnc_airraid_01.png



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[Updated on: Mon, 26 March 2012 17:00]

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Re: C&C_Airraid *wip* [message #464924 is a reply to message #464917] Mon, 26 March 2012 04:56 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Registered: September 2003
Location: Netherlands
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General (2 Stars)

Here some more WIPs:

http://www.zunnie.net/renegade/airraid/cnc_airraid_airview.png
http://www.zunnie.net/renegade/airraid/cnc_airraid_gdibase.png
http://www.zunnie.net/renegade/airraid/cnc_airraid_nodbase.png


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Re: C&C_Airraid *wip* [message #464941 is a reply to message #464917] Mon, 26 March 2012 17:01 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Registered: September 2003
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General (2 Stars)

http://www.youtube.com/watch?v=bX1aju0g004

Little video of a test play Smile


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Re: C&C_Airraid *wip* [message #464945 is a reply to message #464917] Mon, 26 March 2012 17:29 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Registered: September 2006
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General (3 Stars)
does the water have a liner offset? I didn't see it moving and you should bump map the water.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: C&C_Airraid *wip* [message #464949 is a reply to message #464917] Mon, 26 March 2012 19:16 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Its working fine for me O.o it moves and reflects and all that O.O

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Re: C&C_Airraid *wip* [message #464955 is a reply to message #464917] Mon, 26 March 2012 22:03 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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2 ingame shots:

http://www.zunnie.net/renegade/airraid/airraid_ingame_shot_01.png
http://www.zunnie.net/renegade/airraid/airraid_ingame_shot_02.png


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[Updated on: Mon, 26 March 2012 23:53]

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Re: C&C_Airraid *wip* [message #464963 is a reply to message #464917] Tue, 27 March 2012 04:41 Go to previous messageGo to next message
Spyder
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Really? I just don't get the point of creating all this shit. The maps look like crap in my opinion. What is this? Who can create most maps in as little time possible?

Seriously...post some quality once and I might have an actual reason to say something looks good.
Re: C&C_Airraid *wip* [message #464964 is a reply to message #464917] Tue, 27 March 2012 04:49 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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I think they look fine, and i didnt make these maps in a week, i had them made up for TCW before, all i needed to do was port it to renegade.

Kthxbai


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Re: C&C_Airraid *wip* [message #464968 is a reply to message #464964] Tue, 27 March 2012 05:51 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
zunnie wrote on Tue, 27 March 2012 14:49

I think they look fine, and i didnt make these maps in a week, i had them made up for TCW before, all i needed to do was port it to renegade.

Kthxbai


your own maps of course you say are fine. Do we care if you port them to ren? we don't need more poor quality maps, ren already have enough of those type.

@Spyder, your right, his making maps with such low quality, he could put more work on them. i can't say I'm good mapper, but even as consumer i don't like them.


Creator of Mutant Co-Op
Developer of LuaTT
Re: C&C_Airraid *wip* [message #464975 is a reply to message #464917] Tue, 27 March 2012 08:08 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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We had plenty of fun on the map earlier with 10 or so people, the map plays out great Smile
SO i dont really care what you guys think of it.
Out of 20 people i talked to about 15 loved or liked the map, which is good enough for me.



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[Updated on: Tue, 27 March 2012 08:25]

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Re: C&C_Airraid *wip* [message #464980 is a reply to message #464917] Tue, 27 March 2012 10:03 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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I've avoided giving you any critique because you don't appear to be interested in improving your craft. Why post anything here if you're going to dismiss legitimate criticism of your work? You're wasting your time and ours by spamming the forum with maps that you put together in an hour.
Re: C&C_Airraid *wip* [message #464981 is a reply to message #464917] Tue, 27 March 2012 10:47 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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I joined during test 14, I think it was. Here are my thoughts, some I've already shared:

- Lose the sniper rifle, replace it with the single-shot ramjet.
- The control point should be "owned" immediately when capturing first begins. This is so that one team doesn't do almost all of the capturing and the other team can just come in at the last moment and capture it for themselves. They should have to work for it. In other words, pretty much make them work how the control nodes work in Unreal Tournament.
- I'm not sure if you've chosen to alter the chinooks, but they should be more beefy. Actually using them to transport infantry to the enemy base or the ship could be pretty exciting.


Re: C&C_Airraid *wip* [message #464983 is a reply to message #464917] Tue, 27 March 2012 11:36 Go to previous message
zunnie is currently offline  zunnie
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Registered: September 2003
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I have put in the single shot ramjet now Smile
The control point capturing can be done that way too, ie: team it as soon as repairs have begun.
I didnt alter the chinook at all though, its standard just like in normal games.
Maybe i should lower the amount of credits you get from the silo's.
That or make the Chinooks free so they are actually used. Hmm.


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