LevelEdit, TT, and modded maps [message #464452] |
Thu, 15 March 2012 18:35 |
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Ani
Messages: 399 Registered: February 2012 Location: New York City
Karma: 0
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Commander |
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It's been a few years since i've last messed around with LevelEdit, and I remember being able to do simple things like adding guntowers to maps and custom spawns and PTs, and doing it server side meant just putting the .lsd and .ldd files in the FDS's data folder.. But i've forgotten how to do everything and it seems mostly everything has changed, but yeah.. I'd appreciate some help like:
1) How do I install a fresh copy of LevelEdit, and all the updated scripts and what not. (A full up to date tutorial would be nice.)
2) How do I get the 4.0beta4 "official" map .lvl files to add things like turrets?
3) How do I save the map mods, and upload it to the server? Do I combine it in a mix file?
4) How do I get map mods to be server side only and not force people to have the same exact map (and have to download it or whatever, and not mess with the whole hash thing)
Thanks a lot in advance!
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Re: LevelEdit, TT, and modded maps [message #464466 is a reply to message #464452] |
Thu, 15 March 2012 22:48 |
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If you want the .lvl files we use for 4.0, you need ftp://ftp.westwood.com/pub/renegade/tools/Multiplayerlevels.zip
For the levels we modified, talk to Iranian who produced the map fixes we made.
As for using the fixes on the server, you should be able to just stick the new .mix files on the server without any problems as long as you are using the anticheat.ini included with the 4.0 FDS pack.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: LevelEdit, TT, and modded maps [message #464472 is a reply to message #464466] |
Fri, 16 March 2012 05:57 |
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Ani
Messages: 399 Registered: February 2012 Location: New York City
Karma: 0
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Commander |
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jonwil wrote on Thu, 15 March 2012 22:48 | If you want the .lvl files we use for 4.0, you need ftp://ftp.westwood.com/pub/renegade/tools/Multiplayerlevels.zip
For the levels we modified, talk to Iranian who produced the map fixes we made.
As for using the fixes on the server, you should be able to just stick the new .mix files on the server without any problems as long as you are using the anticheat.ini included with the 4.0 FDS pack.
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So I can avoid using Iran's map fixes, and simply work with the stock level files? Awesome.
So after i'm done doing whatever it is I did with LevelEdit, I'll have a .ldd and .lsd file, what do I do with them? Do I put them in a .mix file (if so how?) - if not, i'm assuming just stuck them in the data file. (Apparently the .lsd file isn't necessary at this point) - But, what do I have to put in the anticheat file?
Will it make people download my mod in their data folder? Still majorly confused with how to go about the anticheat :/
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Re: LevelEdit, TT, and modded maps [message #464475 is a reply to message #464452] |
Fri, 16 March 2012 06:24 |
iRANian
Messages: 4309 Registered: April 2011
Karma: 0
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General (4 Stars) |
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Put the .ldd in the FDS' Data folder, the modified map things should now load, later if you want to distribute the map you can compile them inside the MIX file itself but it isn't necessary.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: LevelEdit, TT, and modded maps [message #464511 is a reply to message #464452] |
Fri, 16 March 2012 14:30 |
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Ethenal
Messages: 2532 Registered: January 2007 Location: US of A
Karma: 0
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General (2 Stars) |
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Toggle Spoiler
gameDefinitions:
{
M00_Tutorial:
{
mapName = "M00_Tutorial";
serverPresetsFile = "objects.M00";
};
M01:
{
mapName = "M01";
serverPresetsFile = "objects.M01";
};
M02:
{
mapName = "M02";
serverPresetsFile = "objects.M02";
};
M03:
{
mapName = "M03";
serverPresetsFile = "objects.M03";
};
M04:
{
mapName = "M04";
serverPresetsFile = "objects.M04";
};
M05:
{
mapName = "M05";
serverPresetsFile = "objects.M05";
};
M06:
{
mapName = "M06";
serverPresetsFile = "objects.M06";
};
M07:
{
mapName = "M07";
serverPresetsFile = "objects.M07";
};
M08:
{
mapName = "M08";
serverPresetsFile = "objects.M08";
};
M09:
{
mapName = "M09";
serverPresetsFile = "objects.M09";
};
M10:
{
mapName = "M10";
serverPresetsFile = "objects.M10";
};
M11:
{
mapName = "M11";
serverPresetsFile = "objects.M11";
};
M13:
{
mapName = "M13";
serverPresetsFile = "objects.M13";
};
};
rotation:
[
"M00_Tutorial",
"M01",
"M02",
"M03",
"M05",
"M06",
"M08",
"M10",
"M11",
"M13"
];
downloader:
{
repositoryUrl = " http://ren.game-maps.net/ttfs/";
};
This is a tt.cfg for mission maps. The game definition is the name of the map when you set the map in BRenBot or whatever bot you use, objects.MXX is the objects.ddb from the individual map, and there's additional MXX.ddb (which doesn't appear in tt.cfg) which is temps20.ddb from that particular map.
Note (while this may be wrong) I don't even think you can change the objects.ddb server-side, just the temps - but they're seemingly required either way.
-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29 | Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade
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