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.ini [message #447011] Wed, 11 May 2011 07:21 Go to next message
robbyke is currently offline  robbyke
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goal:
in my server ive made mes for ppl
i would like to be able to add mes with a .ini so i dont have to update my dll for it

how can i read out .ini and is it possible within a function?

ive tried to understand how ssgm did it.


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Re: .ini [message #447019 is a reply to message #447011] Wed, 11 May 2011 08:30 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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What is a mes? Huh

As for reading a dll file... pretty simple to code your own ini class or, if your building an SSGM plugin, use the ini reading class it already contains (don't know the name off the top of my head as I am at work right now... search for header files with ini in the name perhaps?)


Alternatively use the Windows functions;
http://msdn.microsoft.com/en-us/library/ms724353%28v=vs.85%29.aspx


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[Updated on: Wed, 11 May 2011 08:32]

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Re: .ini [message #447020 is a reply to message #447011] Wed, 11 May 2011 09:33 Go to previous messageGo to next message
robbyke is currently offline  robbyke
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a "me" a person you want to have with the weapons you prefer

edit:

This is what ive done now, this get accepted only how do i load it?

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this is the compile error

.\KB_Commands.cpp(60) : error C2352: 'mes::Load' : illegal call of non-static member function
gmmain.h(155) : see declaration of 'mes::Load'


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[Updated on: Wed, 11 May 2011 12:00]

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Re: .ini [message #447027 is a reply to message #447011] Wed, 11 May 2011 13:20 Go to previous messageGo to next message
snazy2000 is currently offline  snazy2000
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You would need

Struct mes {
     static Load(GameObject *obj);
};


In the gmmain.h

[Updated on: Wed, 11 May 2011 13:21]

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Re: .ini [message #447034 is a reply to message #447011] Wed, 11 May 2011 13:50 Go to previous messageGo to next message
robbyke is currently offline  robbyke
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how can i make it so its not static because now it gives this

.\KB_Functions.cpp(716) : error C2352: 'SettingsLoader::LoadSString' : illegal call of non-static member function
c:\documents and settings\robby\bureaublad\source\gmsettingsclass.h(23) : see declaration of 'SettingsLoader::LoadSString'

plus eleven more compiler errors caused by this one


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Re: .ini [message #447035 is a reply to message #447034] Wed, 11 May 2011 13:53 Go to previous messageGo to next message
snazy2000 is currently offline  snazy2000
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sorry you need

 Static void Load(GameObject *obj)
Re: .ini [message #447036 is a reply to message #447011] Wed, 11 May 2011 13:54 Go to previous messageGo to next message
robbyke is currently offline  robbyke
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i have that now i get those new errors


robbyke wrote on Wed, 11 May 2011 22:50

how can i make it so its not static because now it gives this

.\KB_Functions.cpp(716) : error C2352: 'SettingsLoader::LoadSString' : illegal call of non-static member function
c:\documents and settings\robby\bureaublad\source\gmsettingsclass.h(23) : see declaration of 'SettingsLoader::LoadSString'

plus eleven more compiler errors caused by this one



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[Updated on: Wed, 11 May 2011 13:55]

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Re: .ini [message #447046 is a reply to message #447036] Wed, 11 May 2011 14:43 Go to previous messageGo to next message
snazy2000 is currently offline  snazy2000
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void mes::Load(GameObject *obj){
	std::string me;
	const char*name = Get_Player_Name(obj);
	SettingsLoader::Load();
	mes = new mes("***********.ini");
	LoadSString(me,name,"NULL",true,true,false);

	char preset[500];
	char skin[500];
	char shield[500];
	char powerups[500];
	char scripts[500];
	char scriptparam[500];
	float price = 0;
	float hp =0;
	float ap =0;
	for (int z = 1; ; ++z) {

		if (z==1||z==3||z==4)
		{
			switch(z)
			{
			case 1:
				price = INI->Get_Float(me.c_str(),StrFormat("%02d",z).c_str(),0);
			case 3:
				hp = INI->Get_Float(me.c_str(),StrFormat("%02d",z).c_str(),0);
			case 4:
				ap =  INI->Get_Float(me.c_str(),StrFormat("%02d",z).c_str(),0);
			}
		}
		else
		{
			switch(z)
			{
			case 2:
				INI->Get_String(me.c_str(),StrFormat("%02d",z).c_str(),"",preset,500);
			case 5:
				INI->Get_String(me.c_str(),StrFormat("%02d",z).c_str(),"",skin,500);
			case 6:
				INI->Get_String(me.c_str(),StrFormat("%02d",z).c_str(),"",shield,500);
			case 7:
				INI->Get_String(me.c_str(),StrFormat("%02d",z).c_str(),"",powerups,500);
			case 8:
				INI->Get_String(me.c_str(),StrFormat("%02d",z).c_str(),"",scripts,500);
			case 9:
				INI->Get_String(me.c_str(),StrFormat("%02d",z).c_str(),"",scriptparam,500);
			}
		}
	}
	if (price==0)
	{
		int pID = Get_Player_ID(obj);
		Console_Input(StrFormat("CMSGP %d 255,0,0 Request your me on the forums.",pID).c_str());
	}
	else
	{
		//KB_Purchase_Char(obj,"me",2,price,preset,hp,ap,skin,shield,powerups,scripts,scriptparam);
	}
};



struct mes: public virtual SettingsLoader{
	mes(const char *ININame) : SettingsLoader(ININame){}
	void Load(GameObject *obj);
};


Compiles fine for me.


[Updated on: Thu, 12 May 2011 00:27]

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Re: .ini [message #447086 is a reply to message #447011] Wed, 11 May 2011 22:37 Go to previous messageGo to next message
robbyke is currently offline  robbyke
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class KB_Purchase_Char_Me : public ChatCommandClass
{
	void Triggered(int ID,const TokenClass &Text,int ChatType)
	{
		GameObject *obj = Get_GameObj(ID);
		mes::Load(obj);
	}
};
ChatCommandRegistrant<KB_Purchase_Char_Me> KB_Purchase_Char_Me_Reg("!me",CHATTYPE_ALL,0,GAMEMODE_ALL);


i need it as some sort of a function it has to be read as someone requests its me


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Re: .ini [message #447093 is a reply to message #447086] Thu, 12 May 2011 00:28 Go to previous messageGo to next message
snazy2000 is currently offline  snazy2000
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Use the code above i edited it again should work how you want it to just make sure you enter the ini file name in at the top of the code Wink



Im guessing the ini file should be

[NickName]
1=price
2=preset
3=hp
4=ap
5=skin
6=shield
7=powerups
8=screips
9=scriptparam


??

[Updated on: Thu, 12 May 2011 00:30]

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Re: .ini [message #447136 is a reply to message #447011] Thu, 12 May 2011 08:51 Go to previous messageGo to next message
robbyke is currently offline  robbyke
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yea the ini is indeed like that

.\KB_Functions.cpp(717) : error C2513: 'mes' : no variable declared before '='
KB_Commands.cpp
.\KB_Commands.cpp(60) : error C2352: 'mes::Load' : illegal call of non-static member function
c:\documents and settings\robby\bureaublad\source\gmmain.h(154) : see declaration of 'mes::Load'

still have these erros

however if i dont call

mes::load(obj)

i can compile so i have to call it some other way, don't I?


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[Updated on: Thu, 12 May 2011 10:54]

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Re: .ini [message #447143 is a reply to message #447011] Thu, 12 May 2011 11:20 Go to previous messageGo to next message
snazy2000 is currently offline  snazy2000
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put this under the struct in .h
extern mes *KB_ME;


then put this in .cpp file

mes *KB_ME = 0;


Then do


KB_ME::Load(obj)



Hope this helps
Re: .ini [message #447144 is a reply to message #447011] Thu, 12 May 2011 11:31 Go to previous messageGo to next message
robbyke is currently offline  robbyke
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ok ive done this

gmmain.cpp:
Toggle Spoiler


under gmmain.he

struct mes: public virtual SettingsLoader{
	mes(const char *ININame) : SettingsLoader(ININame){}
	std::string me;
	void Load(GameObject *obj);
	extern mes *KB_ME;

};


however i dont even have the slightest clue why Sad


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[Updated on: Thu, 12 May 2011 11:31]

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Re: .ini [message #447146 is a reply to message #447144] Thu, 12 May 2011 11:52 Go to previous messageGo to next message
snazy2000 is currently offline  snazy2000
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struct mes: public virtual SettingsLoader{
	mes(const char *ININame) : SettingsLoader(ININame){}
	std::string me;
	void Load(GameObject *obj);
};

extern mes *KB_ME;


If you get an error double click the error and it will go to the line that the error is at copy the error and the line of code which has the error and i will try and help you out
Re: .ini [message #447147 is a reply to message #447011] Thu, 12 May 2011 12:00 Go to previous messageGo to next message
robbyke is currently offline  robbyke
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.\KB_Commands.cpp(60) : error C2825: 'KB_ME': must be a class or namespace when followed by '::'
.\KB_Commands.cpp(60) : error C2039: 'Load' : is not a member of '`global namespace''
.\KB_Commands.cpp(60) : error C2146: syntax error : missing ';' before identifier 'Load'
.\KB_Commands.cpp(60) : error C3861: 'Load': identifier not found

KB_ME::Load(obj);


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Re: .ini [message #447152 is a reply to message #447147] Thu, 12 May 2011 13:54 Go to previous messageGo to next message
snazy2000 is currently offline  snazy2000
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Suger sorry my mistake

it should be

KB_ME->Load(obj);


Hope this works
Re: .ini [message #447172 is a reply to message #447011] Sat, 14 May 2011 05:24 Go to previous messageGo to next message
robbyke is currently offline  robbyke
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ive got it to compile however server crashes when call upon it Sad so i guess im back to the start Sad


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Re: .ini [message #447174 is a reply to message #447172] Sat, 14 May 2011 05:58 Go to previous messageGo to next message
saberhawk
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Why not just use INIClass directly, instead of SettingsLoader? It's inside engine_io.h and it's pretty simple to use. If you'd like to load lists of objects, let me know and I'll upload a modified engine_io with two extra INIClass functions that make it alot easier to do so.

/*
; lolhax.ini
[Section]
IntegerValue=42
FloatValue=13.37
BooleanValue=yes
StringValue=Can you hear me now?
*/

int integer_value = 42;
float float_value = 13.37f;
bool boolean_value = true;
char string_value[128] = "Can you hear me now?";

INIClass* ini = Get_INI("lolhax.ini");
if (ini)
{
	integer_value = ini->Get_Int("Section", "IntegerValue", 42);
	float_value = ini->Get_Float("Section", "FloatValue", 13.37f);
	boolean_value = ini->Get_Bool("Section", "BooleanValue", true);
	ini->Get_String("Section", "StringValue", "Can you hear me now?", string_value, sizeof(string_value)); 
	Release_INI(ini);
}

[Updated on: Sat, 14 May 2011 06:00]

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Re: .ini [message #447178 is a reply to message #447011] Sat, 14 May 2011 06:31 Go to previous messageGo to next message
robbyke is currently offline  robbyke
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that narrowed my crash error down to reading the ini, thnx ^^

edit:

the server crashes when it opens the .ini :s

ive been checkin its really weird but it cant open the .ini without crashing


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[Updated on: Sat, 14 May 2011 13:59]

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Re: .ini [message #447223 is a reply to message #447178] Sat, 14 May 2011 14:10 Go to previous messageGo to next message
snazy2000 is currently offline  snazy2000
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Have you for the ini file in the renegade server dir. make sure its not in the data folder

Re: .ini [message #447238 is a reply to message #447223] Sat, 14 May 2011 22:32 Go to previous messageGo to next message
saberhawk
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snazy2000 wrote on Sat, 14 May 2011 17:10

Have you for the ini file in the renegade server dir. make sure its not in the data folder




If you use INIClass (like you should), make sure it's in the Data folder...
Re: .ini [message #447245 is a reply to message #447011] Sat, 14 May 2011 23:59 Go to previous message
robbyke is currently offline  robbyke
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if it cant open the ini it works but it doesnt when it tries to open the ini

i had placed the ini in both dirs

ive tried to send messages to pinpoint where exactly that the program crashes and as soon as it needs to open the .ini it crashes

OMG OMG i fixed it =D

Toggle Spoiler


if i implemented it as a normal function it stopped crashing =D final test was worth it thanks for all the help ^^


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[Updated on: Mon, 16 May 2011 13:45]

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