animation question [message #444588] |
Thu, 03 March 2011 20:05 |
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my486CPU
Messages: 56 Registered: June 2010
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I created an aggregate for a building I am working on (well finished with) and I set up an animated crate to move from one structure to the other of same building, I did this by assigning a path constraint controller to an object to follow a spline, and it works fine (does what it is supposed to), but the problem I am having is that when I run the map I have to be looking directly at the object otherwise it becomes invisible ( if I turn to one side or the other it disappears). It kinda looks like a VIS glitch but this happens with or without the VIS system set up.
Does anyone have any idea as to what could be causing this?
A screen shot cant show you what I mean but I will put one in anyway 'cause people seem to always want one :/
[Updated on: Thu, 03 March 2011 20:07] Report message to a moderator
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Re: animation question [message #444594 is a reply to message #444588] |
Thu, 03 March 2011 23:11 |
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E!
Messages: 70 Registered: February 2004
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i actually don't understand how u created the animation but what mod have u created that building for?
<<SCUD-Storm Origin Creator>>
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Re: animation question [message #444597 is a reply to message #444594] |
Fri, 04 March 2011 00:42 |
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my486CPU
Messages: 56 Registered: June 2010
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E! wrote on Fri, 04 March 2011 01:11 | i actually don't understand how u created the animation but what mod have u created that building for?
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I thought I might try my hand at a Generals/Ren mod. That building is the Chinese war factory (as close as I could come to it), I am hoping someone might know how I could fix that little glitch I'm having.
[Updated on: Tue, 15 March 2011 18:39] Report message to a moderator
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Re: animation question [message #444602 is a reply to message #444601] |
Fri, 04 March 2011 03:44 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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my486CPU wrote on Fri, 04 March 2011 03:18 |
Omar007 wrote on Fri, 04 March 2011 04:01 | I don't know much about modeling but the way you set up the animation should work. The animation is part of the models exterior right?
Also there already is a Generals/Ren mod. It's called Scud Storm
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The animation itself works fine, the problem is if I turn left or right the object disappears, the object is still moving it just can't be seen unless I am looking straight at it. If anyone has any ideas as to what could be causing that I would really appreciate it.
As far as "scud storm", I believe if you install it you wont be able to play renegade, plus I was told that they simply extracted the models and skins from generals. That would probably look pretty horrific in 1st/3rd.
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video sounds like a vis problem try discarding vis data then reexport
[Updated on: Fri, 04 March 2011 03:46] Report message to a moderator
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Re: animation question [message #444637 is a reply to message #444588] |
Sat, 05 March 2011 23:11 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
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General (1 Star) |
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It's likely being culled by the view frustum. Basically, you need to make sure that the base object's bounding box is large enough to contain the entire animation.
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Re: animation question [message #444638 is a reply to message #444637] |
Sun, 06 March 2011 02:14 |
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my486CPU
Messages: 56 Registered: June 2010
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saberhawk wrote on Sun, 06 March 2011 01:11 | It's likely being culled by the view frustum. Basically, you need to make sure that the base object's bounding box is large enough to contain the entire animation.
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I had the bounding boxes linked to the objects. I changed them to encapsulate the entire path, as you suggested, ended up with some big @$$ bounding boxes, but IT WORKED!!! I was so close to tossing my comp through a window... Thank you very much for resolving my little problem.
[Updated on: Sun, 06 March 2011 02:18] Report message to a moderator
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