Reborn stuff [message #443369] |
Sat, 29 January 2011 08:00 |
Stefan
Messages: 212 Registered: April 2006
Karma: 0
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I thought the that barns was dead, but then came across this post on cncnz.
To be honest, it's looking epic. I just hope it won't take another decade and then some for their team to release it.
je m'appelle ohnoes!
[Updated on: Sat, 29 January 2011 08:05] Report message to a moderator
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Re: Reborn stuff [message #443374 is a reply to message #443369] |
Sat, 29 January 2011 08:41 |
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Starbuzzz
Messages: 1637 Registered: June 2008
Karma: 0
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General (1 Star) |
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Thanks so much for the update and link! As everyone may be aware, I am the only person left in the Renegade Forums that actually care for this mod. It's looking very good and despite the tortoise-pace of the dev team (due to real life), I am glad they are actually working on it. I just want Dover to be proven wrong.
edit: just went thru the pictures...wow that artillery looks and fires awesome! holy smokes lol, did you see 4 pawkyfoxes take on the Mammoth!
btw just curious, do you HAVE to wait for 4.0? Is there a technical possibility of you releasing it and gaining a playerbase for it and then follow up with the 4.0 version? Just a suggestion...I don't know how that works.
[Updated on: Sat, 29 January 2011 08:51] Report message to a moderator
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Re: Reborn stuff [message #443380 is a reply to message #443374] |
Sat, 29 January 2011 11:23 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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Starbuzzz wrote on Sat, 29 January 2011 10:41 | btw just curious, do you HAVE to wait for 4.0? Is there a technical possibility of you releasing it and gaining a playerbase for it and then follow up with the 4.0 version? Just a suggestion...I don't know how that works.
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No, Reborn can't be released without Scripts 4.0. Scripts 4.0 is more than just graphical effects. It houses many of the core game components that are essential for the mod to work.
Without Scripts 4.0, Suberttainean vehicles wouldn't be able to go underground, amphibious units wouldn't be able to cross water, Jump Jets wouldn't be able to fly as well as they do now (they would be laggy like in the inf beta), vehicles like the Juggernaut, Artillery and Tick Tank wouldn't be able to deploy, the the AI defenses wouldn't work as optimal as they do now, the MKII weapons wouldn't work, etc, etc.
A lot of things in Reborn require the use of Scripts 4.0, not having it would totally destroy the mod's playability.
[Updated on: Sat, 29 January 2011 11:23] Report message to a moderator
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Re: Reborn stuff [message #443384 is a reply to message #443380] |
Sat, 29 January 2011 11:57 |
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Starbuzzz
Messages: 1637 Registered: June 2008
Karma: 0
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General (1 Star) |
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R315r4z0r wrote on Sat, 29 January 2011 12:23 |
Starbuzzz wrote on Sat, 29 January 2011 10:41 | btw just curious, do you HAVE to wait for 4.0? Is there a technical possibility of you releasing it and gaining a playerbase for it and then follow up with the 4.0 version? Just a suggestion...I don't know how that works.
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No, Reborn can't be released without Scripts 4.0. Scripts 4.0 is more than just graphical effects. It houses many of the core game components that are essential for the mod to work.
Without Scripts 4.0, Suberttainean vehicles wouldn't be able to go underground, amphibious units wouldn't be able to cross water, Jump Jets wouldn't be able to fly as well as they do now (they would be laggy like in the inf beta), vehicles like the Juggernaut, Artillery and Tick Tank wouldn't be able to deploy, the the AI defenses wouldn't work as optimal as they do now, the MKII weapons wouldn't work, etc, etc.
A lot of things in Reborn require the use of Scripts 4.0, not having it would totally destroy the mod's playability.
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Thanks so much for the details! This clarifies a lot of things.
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