| New PT's [message #427455] | 
			Mon, 03 May 2010 14:17   | 
		 
		
			
				
				
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						Omar007
						 Messages: 1711 Registered: December 2007  Location: Amsterdam
						
	Karma: 0
 
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					General (1 Star)  | 
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		Im wondering whether it is possible to change the PT's Purchase List 
I dont even know how it chooses its default actually, but i basically want to replace that with another entry. 
 
Picture to illustrate: 
  
 
So when Secrets is chosen, only the entries in Secrets must be visible in the PT. GDI must not. 
(chosen as in selected with a script ingame) 
 
And please look at Secrets as if its a new entry and not the extra characters   
 
What i did found in engine_pt.cpp was these rows (i hope the comments are indeed what they mean): 
DefinitionArray = (PurchaseSettingsDefClass **)0x0085E180; //The entries inside the Character Classes of the picture above??
Find_Purchase_Definition = (void *)0x006F2BD0; //The characters tab
Find_Team_Purchase_Definition = (void *)0x006F3430; //The enlisted (main) entries  
 
Would it be possible to point these to one of the new entries? 
Using the Set_Preset() method and hardcode every new preset is what i want to avoid with this.
		
		
 
  
		[Updated on: Mon, 03 May 2010 14:30] Report message to a moderator  
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			| Re: New PT's [message #428570 is a reply to message #427455] | 
			Mon, 17 May 2010 02:20    | 
		 
		
			
				
				
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						Omar007
						 Messages: 1711 Registered: December 2007  Location: Amsterdam
						
	Karma: 0
 
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					General (1 Star)  | 
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		I can indeed copy the Secret menu but that is because that's already loaded. 
 
If i had only 1 other team this would be no issue but i happen to have 3 in total     
 
I'm a little stuck now i guess  
		
		
 
  
		[Updated on: Mon, 17 May 2010 02:44] Report message to a moderator  
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