Under Tactic that just popped up in my head... [message #-969646] |
Sun, 26 May 2002 23:48  |
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I was reading about a post on the general forum when I thought up a tactit fro nod to get people from the tunnel to the PP in under. Have like APC's and maybe buggies distract the AGT while you get like techs and maybe stealth back hand to get behind the PP and destroy it. Dunno if it's been mentions before, but distraction is good tactic on several maps, including hourglass since most people see 1 tank and for some reason they ALL have to go after it. (well, not all the time) Also, try not to have everyone go after 1 tank, just get enough that will beable to kill it without any problems.
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Under Tactic that just popped up in my head... [message #-969644] |
Sun, 26 May 2002 23:55   |
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quote: Originally posted by generalfox: I was reading about a post on the general forum when I thought up a tactit fro nod to get people from the tunnel to the PP in under. Have like APC's and maybe buggies distract the AGT while you get like techs and maybe stealth back hand to get behind the PP and destroy it.Dunno if it's been mentions before, but distraction is good tactic on several maps, including hourglass since most people see 1 tank and for some reason they ALL have to go after it. (well, not all the time) Also, try not to have everyone go after 1 tank, just get enough that will beable to kill it without any problems.
The AGT will fire at near everything. Might work against Nod though.
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Under Tactic that just popped up in my head... [message #-969642] |
Mon, 27 May 2002 00:34   |
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the ob can fire at one target unless they are right next to eachother... the agt will fire its rockets AND machine gun at one target while the other targets get shot by just the machine gun, which is enough to kill a few infantry
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Under Tactic that just popped up in my head... [message #-969639] |
Mon, 27 May 2002 01:18   |
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Nope, AGT with "flash-fire" at targets in the back, it'll fire at targets coming through tunnels and then go back to shooting whatever comes through front door. In Multi-Practice it was possible to use a Nod Templar, rush through to cover and shoot the ground, healing yourself, then leapfrog for cover healing yourself as you went. In MPP anyhow the TAR has infinite ammo for the Templar; I don't know if it will work on real Multi as I have yet to try it.
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