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Building Interrior glass bottom? [message #421109] Sun, 28 February 2010 09:31 Go to next message
crysis992 is currently offline  crysis992
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Can someone explain me how to make a glass bottom?
Like in Di3Hards first Tiberium Ref?

If i make now a glass bottom and add under that a box with some things in, i cant see it. I just see the normal bottom mixed with the glass bottom :/

http://www.youtube.com/watch?v=ZHcGpuu3eEI

i hope you know what i mean :/

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crysis992
Re: Building Interrior glass bottom? [message #421159 is a reply to message #421109] Sun, 28 February 2010 22:01 Go to previous messageGo to next message
Good-One-Driver is currently offline  Good-One-Driver
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Re: Building Interrior glass bottom? [message #421173 is a reply to message #421109] Mon, 01 March 2010 02:27 Go to previous messageGo to next message
Zion is currently offline  Zion
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If memory serves me correctly, under RenX in the w3d rollout, you can choose the transparent/glass option for meshes, then add a glass texture with an alpha channel for effect, although my memory is not that great.
Re: Building Interrior glass bottom? [message #421175 is a reply to message #421109] Mon, 01 March 2010 03:47 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Source -> http://renhelp.laeubi-soft.de/index.php?faq=37#37

(so this text isnt mine, yet it does work Wink

First, add your UV mapping and what nots to a box/plane.

Second, select the thing to be your glass and hit 'M.' the properties tab doesn't matter much but change the settings if you desire.

On the Pass 1 tab, hit 'Vertex Material'.

Under the 'Stage 0 Mapping' box change the Type from 'UV' to 'Environment'.

Next, on the 'Shader' Tab change the blend mode to 'Add'.

Then on the 'Textures' tab, change the texture to 'ref_reflect2.tga'. Apply the texture and close the Material editor.

Now, right click your window and hit 'Properties.' Under the 'User Defined' tab, add "LVSMaterial1 = glass" without the quotes. Hit Ok.

Finally, keep your window selected and to go 'W3D Tools'. Under 'Geometry Options', select 'Shatter', and under 'Collision Options' select 'Physical', 'Projectile', and 'Camera.'

Voila, you're done.

If you don't want the window to shatter, just don't select "Shatter" under Geometry Options and do not apply "LVSMaterial1 = Windows1" to the User Defined properties, although you would want to make sure the surface type is Glass. The other steps should make it transparent.

Note, if you are using a plane make sure to select "2Side" under Geometry Options as well, although a very thin box might work better.
Re: Building Interrior glass bottom? [message #421178 is a reply to message #421109] Mon, 01 March 2010 05:43 Go to previous messageGo to next message
crysis992 is currently offline  crysis992
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nah i know how to make glass.. maybe i explained my problem wrong.

For example the bar, if i make now a glass bottom, i still see the normal bar bottom under it.
But i want to have room under the bar. But i cant see the room, because under the glass bottom is my normal bar. :/
better now? Smile

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crysis992
Re: Building Interrior glass bottom? [message #421179 is a reply to message #421109] Mon, 01 March 2010 05:50 Go to previous messageGo to next message
Tunaman
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Remove the normal bottom of the bar..?

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Re: Building Interrior glass bottom? [message #421181 is a reply to message #421179] Mon, 01 March 2010 06:46 Go to previous messageGo to next message
crysis992 is currently offline  crysis992
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Tunaman wrote on Mon, 01 March 2010 06:50

Remove the normal bottom of the bar..?


doesnt work, because if i make a interrior or exterior and save it, then the model is just a overlay over the standard model.
Re: Building Interrior glass bottom? [message #421199 is a reply to message #421109] Mon, 01 March 2010 08:39 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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Every building interior has a model that ends with the name _int_n.

For example if you want to edit the airstrips interior you open mnatr_int_n.w3d. This is the original interior. You edit this the way you want and save it as mnatr_ag_2.w3d.

Now you still have the original interior and your own. You can delete the original by having an empty scene in Renx/3dsmax.
With no meshes in it at all it is. Save the empty scene as the original interior file. In this case mnatr_int_n.w3d.

The reason why you don't save your version as mnatr_int_n.w3d is because new meshes won't show up because this is arranged in LevelEdit.

Hope this solves Thumbs Up


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Re: Building Interrior glass bottom? [message #421220 is a reply to message #421109] Mon, 01 March 2010 11:44 Go to previous messageGo to next message
crysis992 is currently offline  crysis992
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thank you, i have now the room under the bottom. But the rest is gone now :/
mrackz said, that i have to delete only the bottom file in the int_n.w3d
But there is no bottom file :/
Both screenshots are in the spoiler



Also the int_n.w3d files looks in w3d completly different :/
And i get all the time this error if i try to import a int_n.w3d file all other w3d´s i can import without problems:
http://i244.photobucket.com/albums/gg40/crysis992/importerror.png

Can someone help me to fix that?

[Updated on: Mon, 01 March 2010 11:51]

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Re: Building Interrior glass bottom? [message #421224 is a reply to message #421109] Mon, 01 March 2010 12:01 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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I had the same problem with that message.
Luckily there is another w3d importer to import those files.

Download the file i have here in my attachment
paste that file in gmax/gamepacks/westwood/renx/plugins

Start RenX after that
-Click on the tab 'costumize'-> costumize user interface.
-Scroll down untill you see 'Import a W3d File'
-Assign as hotkey for example CTRL+ALT+W
-close costumize user interface
-now press CTRL+ALT+W and you will see a popup of a different w3d importer

Now import the int_n file and it should work Thumbs Up


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Re: Building Interrior glass bottom? [message #421236 is a reply to message #421109] Mon, 01 March 2010 12:38 Go to previous messageGo to next message
crysis992 is currently offline  crysis992
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but i use 3DS max 8, work it for 3ds too?
Re: Building Interrior glass bottom? [message #421238 is a reply to message #421109] Mon, 01 March 2010 12:40 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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Tutorial that contains the ZIP i used for 3DSMax (also usefull if you need any other info on setting up):
http://www.apathbeyond.com/forum/index.php?showtopic=16661


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg

[Updated on: Mon, 01 March 2010 12:42]

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Re: Building Interrior glass bottom? [message #421240 is a reply to message #421238] Mon, 01 March 2010 12:51 Go to previous message
crysis992 is currently offline  crysis992
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Omar007 wrote on Mon, 01 March 2010 13:40

Tutorial that contains the ZIP i used for 3DSMax (also usefull if you need any other info on setting up):
http://www.apathbeyond.com/forum/index.php?showtopic=16661


Thank you Smile it works fine.

[Updated on: Mon, 01 March 2010 12:54]

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