Home » Renegade Discussions » Mod Forum » Making a Map and needs helps
Making a Map and needs helps [message #405618] |
Tue, 06 October 2009 09:50 |
trunkskgb
Messages: 214 Registered: September 2003
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I'm a long time player, but newbie map designer. I know this game is old...but it's still fun.
Anyway, I'm running into a lot problems. The most frequent one is my Level Edit keeps crashing either when I'm trying to add the spawn points, or when I'm importing my work from RenX.
Here's my list of questions.
I'm using RenX first, doing some ground work, adding buildings, then exporting to Level Edit. Is that right?
Which one do you add your building files too? RenX? Or in Level Edit?
In RenX, how to raise the edges of the map straight UP, instead of at a huge 30 degree angle? The tutorials keep mention Extrude, but it's always shaded grey for me.
There are so many tutorials that are for beginners, and the video ones that explain a lot or HARD to see.
Can anyone provide some advice here?
My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
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Re: Making a Map and needs helps [message #405623 is a reply to message #405618] |
Tue, 06 October 2009 10:19 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
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General (1 Star) |
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I can add a little.
I'm using RenX first, doing some ground work, adding buildings, then exporting to Level Edit. Is that right?
Yes. Physical attributes (including buildings) are added in RenX.
Which one do you add your building files too? RenX? Or in Level Edit?
Physical buildings are added in RenX, the building controllers in LE.
In RenX, how to raise the edges of the map straight UP, instead of at a huge 30 degree angle? The tutorials keep mention Extrude, but it's always shaded grey for me.
For me, holding shift as I drag an edge extrudes it.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: Making a Map and needs helps [message #405653 is a reply to message #405641] |
Tue, 06 October 2009 11:55 |
trunkskgb
Messages: 214 Registered: September 2003
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Jerad Gray wrote on Tue, 06 October 2009 14:10 |
trunkskgb wrote on Tue, 06 October 2009 10:50 | Anyway, I'm running into a lot problems. The most frequent one is my Level Edit keeps crashing either when I'm trying to add the spawn points, or when I'm importing my work from RenX.
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What are you spawning with those spawn points (certain 3d models were not reassigned correctly in level editor after the ren patch (well they were assigned correctly but Ren doesn't open the always2.dbs file so it crashes).).
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It crashes when I click to make the GDI or NOD spawn. I already have the option "Drop to Ground" clicked so they are not floating.
Either one of two things happen, they are created and I cant see them. Or it crashes will adding them.
According the to tutorial screenies, when you make a spawn point, you should see an GDI or NOD soldier with their arms spread out.
My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
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Re: Making a Map and needs helps [message #405999 is a reply to message #405618] |
Wed, 07 October 2009 11:43 |
trunkskgb
Messages: 214 Registered: September 2003
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No, I'm not using TFD.
All I did was just install the editors. I didn't change anything like that.
My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
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Re: Making a Map and needs helps [message #410977 is a reply to message #405618] |
Mon, 16 November 2009 11:22 |
trunkskgb
Messages: 214 Registered: September 2003
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It will take me some time to get a screen shot uploaded. Now, my level editor freezes and crashes every time I attempt to "add" and "make" my mod into the Terrain tab in the level editor.
My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
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Re: Making a Map and needs helps [message #411089 is a reply to message #410977] |
Tue, 17 November 2009 01:43 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
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General (1 Star) |
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trunkskgb wrote on Tue, 17 November 2009 05:22 | It will take me some time to get a screen shot uploaded. Now, my level editor freezes and crashes every time I attempt to "add" and "make" my mod into the Terrain tab in the level editor.
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Sounds like you've 'damaged' your preset tree by adding the wrong object types in the wrong sections. Try creating a new 'mod' when starting LE and see if the problem still occurs. If it does then it is something else.
A note to make - LE hangs for 10 seconds when you edit or add non-temp presets. An annoying feature brought on by not keeping the preset tree cache for any period of time.
Good luck
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Making a Map and needs helps [message #411110 is a reply to message #411089] |
Tue, 17 November 2009 06:00 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
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General (5 Stars) |
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Dthdealer wrote on Tue, 17 November 2009 08:43 |
A note to make - LE hangs for 10 seconds when you edit or add non-temp presets. An annoying feature brought on by not keeping the preset tree cache for any period of time.
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Although you shouldn't be using Add at all unless your making a .pkg mod or a total conversion mod or your map won't work as a .mix file.
Oh, and it DOES actually cache the preset tree, it just takes forever to update the cache. Thats why if LE crashes you lose all your work, because its cached and not saved to disk. It only saves to disk when you save a .lvl file or export your mod package.
[Updated on: Tue, 17 November 2009 06:03] Report message to a moderator
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Re: Making a Map and needs helps [message #411125 is a reply to message #411116] |
Tue, 17 November 2009 09:25 |
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Distrbd21
Messages: 743 Registered: September 2008
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Colonel |
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ErroR wrote on Tue, 17 November 2009 07:58 |
danpaul88 wrote on Tue, 17 November 2009 15:00 |
Dthdealer wrote on Tue, 17 November 2009 08:43 |
A note to make - LE hangs for 10 seconds when you edit or add non-temp presets. An annoying feature brought on by not keeping the preset tree cache for any period of time.
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Although you shouldn't be using Add at all unless your making a .pkg mod or a total conversion mod or your map won't work as a .mix file.
Oh, and it DOES actually cache the preset tree, it just takes forever to update the cache. Thats why if LE crashes you lose all your work, because its cached and not saved to disk. It only saves to disk when you save a .lvl file or export your mod package.
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Afaik it does auto save from time to time, right?
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no, but if it does for you than hook me up with the way to do it ^^
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<glome> Woody stole the cookie from the cookie jar!
*** glome has been kicked by DrWoody (fuck you i didn't touch the motherfucking cookie, bitch
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Re: Making a Map and needs helps [message #411126 is a reply to message #411125] |
Tue, 17 November 2009 09:40 |
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ErroR
Messages: 2984 Registered: March 2008 Location: Moldova
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General (2 Stars) |
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Distrbd21 wrote on Tue, 17 November 2009 18:25 |
ErroR wrote on Tue, 17 November 2009 07:58 |
danpaul88 wrote on Tue, 17 November 2009 15:00 |
Dthdealer wrote on Tue, 17 November 2009 08:43 |
A note to make - LE hangs for 10 seconds when you edit or add non-temp presets. An annoying feature brought on by not keeping the preset tree cache for any period of time.
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Although you shouldn't be using Add at all unless your making a .pkg mod or a total conversion mod or your map won't work as a .mix file.
Oh, and it DOES actually cache the preset tree, it just takes forever to update the cache. Thats why if LE crashes you lose all your work, because its cached and not saved to disk. It only saves to disk when you save a .lvl file or export your mod package.
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Afaik it does auto save from time to time, right?
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no, but if it does for you than hook me up with the way to do it ^^
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then i simply exported the mod too much xD
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Re: Making a Map and needs helps [message #412851 is a reply to message #405618] |
Tue, 01 December 2009 13:27 |
trunkskgb
Messages: 214 Registered: September 2003
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Let's get back to basics here. Forget Level Edit. I'm still in Gmax atm.
I found out how to add more segments, thus making more vertices for more control on adjusting the geometry on hill and mountains.
My map will consist of a river, possibly a river which runs underneath a mountain like in "Deth River". I will need infantry ramps, either like the steps in "City Flying", or the big ramp in "Pacific." I will need hedgehogs, waterfalls, rocks, trees, structures.
Is all the above done in Gmax or Level Edit?
Or, which is created where?
My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
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Re: Making a Map and needs helps [message #412925 is a reply to message #405618] |
Wed, 02 December 2009 16:12 |
trunkskgb
Messages: 214 Registered: September 2003
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I'm also getting this error each time I load my test map.
Each screen shot is the same error, I just had to scroll through to get all the text into the shots.
What do they mean? After I click continue, everything seems fine. :S
My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
[Updated on: Wed, 02 December 2009 16:14] Report message to a moderator
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Re: Making a Map and needs helps [message #413020 is a reply to message #411077] |
Thu, 03 December 2009 16:15 |
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Distrbd21
Messages: 743 Registered: September 2008
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make it easy for yourself gmax sucks balls and renx is right behind that, and all of your above is done in gmax renx or 3ds max.
The video will show you how to add rocks and cliffs etc, the trees you will probly have to make yourself, the ramps use a plain or something like that to make it look more real.
The buildings, if you get 3ds max you can download this:http://www.pokemonca.net/rh/downloads/Building3DSMAX.zip or with proxies http://www.pokemonca.net/rh/downloads/ren_buildings_prox.zip
If not download this:http://renegadezone.com/ModInfo.asp?ModId=976
and sorry i probly know this but idk what are hedgehogs?
a river idk how to make those.
Live Your Life Not Some one Else's.| Sharing Is Caring
Cookie Jar<glome> Who stole the cookie from the cookie jar?!
<content> glome stole the cookie from the cookie jar!
<glome> Who me?!
<content> Yes you!
<glome> Couldn't be!
<content> Then WHO?!!
<glome> Woody stole the cookie from the cookie jar!
*** glome has been kicked by DrWoody (fuck you i didn't touch the motherfucking cookie, bitch
Suicide<TB> I was depressed last night so I called the Suicide Life Line.
<TB> I reached a call center in Pakistan.
<TB> I told them I was suicidal.
<TB> They got all excited and asked if I could drive a truck
[Updated on: Thu, 03 December 2009 16:21] Report message to a moderator
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Re: Making a Map and needs helps [message #413043 is a reply to message #405618] |
Thu, 03 December 2009 20:44 |
trunkskgb
Messages: 214 Registered: September 2003
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The two screen shots below of are Hedgehogs taken from the map Tropics.
I think I knew rocks were done in RenX, but you're saying trees, random structures, ramps are done in that too?
My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
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Re: Making a Map and needs helps [message #413044 is a reply to message #413043] |
Thu, 03 December 2009 21:12 |
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Distrbd21
Messages: 743 Registered: September 2008
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Colonel |
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trunkskgb wrote on Thu, 03 December 2009 21:44 | The two screen shots below of are Hedgehogs taken from the map Tropics.
I think I knew rocks were done in RenX, but you're saying trees, random structures, ramps are done in that too?
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yes and search the forums for Tank blocker.
Live Your Life Not Some one Else's.| Sharing Is Caring
Cookie Jar<glome> Who stole the cookie from the cookie jar?!
<content> glome stole the cookie from the cookie jar!
<glome> Who me?!
<content> Yes you!
<glome> Couldn't be!
<content> Then WHO?!!
<glome> Woody stole the cookie from the cookie jar!
*** glome has been kicked by DrWoody (fuck you i didn't touch the motherfucking cookie, bitch
Suicide<TB> I was depressed last night so I called the Suicide Life Line.
<TB> I reached a call center in Pakistan.
<TB> I told them I was suicidal.
<TB> They got all excited and asked if I could drive a truck
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Re: Making a Map and needs helps [message #413154 is a reply to message #413049] |
Fri, 04 December 2009 19:02 |
trunkskgb
Messages: 214 Registered: September 2003
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GEORGE ZIMMER wrote on Fri, 04 December 2009 00:40 |
Distrbd21 wrote on Fri, 04 December 2009 09:15 | *words*
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What? RenX is the direct plugin for Renegade... it works BEST with Renegade, lol. Blazea58 (Guy who made RP2 and does all of its terrain work pretty much) uses just Gmax/RenX AFAIK... and his shit's better than like 90% of the crap I see thrown around the modding community.
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Who is this Blazea58?
I understand rocks and ramps, what about trees? And the leaves on top of them?
My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
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Re: Making a Map and needs helps [message #413197 is a reply to message #413154] |
Sat, 05 December 2009 06:48 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
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General (2 Stars) |
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trunkskgb wrote on Fri, 04 December 2009 20:02 |
GEORGE ZIMMER wrote on Fri, 04 December 2009 00:40 |
Distrbd21 wrote on Fri, 04 December 2009 09:15 | *words*
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What? RenX is the direct plugin for Renegade... it works BEST with Renegade, lol. Blazea58 (Guy who made RP2 and does all of its terrain work pretty much) uses just Gmax/RenX AFAIK... and his shit's better than like 90% of the crap I see thrown around the modding community.
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Who is this Blazea58?
I understand rocks and ramps, what about trees? And the leaves on top of them?
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Like I said, he made RP2 and such.
As for trees, there's a few pre-made ones for use in Level Edit. They're in the "Tiles" area, I forgot where exactly. Just search around the presets, you'll fine it.
Otherwise, you can always make trees.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Making a Map and needs helps [message #413203 is a reply to message #413197] |
Sat, 05 December 2009 07:24 |
trunkskgb
Messages: 214 Registered: September 2003
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GEORGE ZIMMER wrote on Sat, 05 December 2009 08:48 |
trunkskgb wrote on Fri, 04 December 2009 20:02 |
GEORGE ZIMMER wrote on Fri, 04 December 2009 00:40 |
Distrbd21 wrote on Fri, 04 December 2009 09:15 | *words*
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What? RenX is the direct plugin for Renegade... it works BEST with Renegade, lol. Blazea58 (Guy who made RP2 and does all of its terrain work pretty much) uses just Gmax/RenX AFAIK... and his shit's better than like 90% of the crap I see thrown around the modding community.
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Who is this Blazea58?
I understand rocks and ramps, what about trees? And the leaves on top of them?
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Like I said, he made RP2 and such.
As for trees, there's a few pre-made ones for use in Level Edit. They're in the "Tiles" area, I forgot where exactly. Just search around the presets, you'll fine it.
Otherwise, you can always make trees.
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Pre-made trees huh? Cool. I presume that they're pretty well done and not some sloppy looking design?
I actually found some rocks, barb wire fence and random ramps in one of the building packages for Renx.
Aside from rivers and tunnels, I'm getting closer.
My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
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Re: Making a Map and needs helps [message #413971 is a reply to message #405618] |
Sun, 13 December 2009 22:17 |
trunkskgb
Messages: 214 Registered: September 2003
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Bump....
Need help with welding vertices and crap. Can someone explain a little of that here?
My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
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