C&C_Siberia [message #400011] |
Wed, 26 August 2009 23:57 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
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Colonel |
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Well one of my long-in-the-making maps is nearing completion. I have managed to get most of the scripts setup, all that remains is to generate VIS. But currently it doesn't have any tunnels... I am thinking, are they really necessary? I mean, most maps have them, but would people play a map that didn't? It has plenty of high ground that can only be accessed by infantry though, so it won't be all tank warfare. There are a few screenshots below which should give you some idea of the size and style of the map. Just thought that if I want to add tunnels I better do it now so I don't have to redo the VIS later... as it will take some time, being a medium sized map (big, but not cairo big).
So yeh go for it. Ask questions, make suggestions, etc.
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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Re: C&C_Siberia [message #400026 is a reply to message #400011] |
Thu, 27 August 2009 02:03 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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Looks very nice.
Btw I see repairbays I hope you used a new fixed building controller for that? (Since the original one gives that nice electrical current thingy in the middle of the map, which sucks up mines)
If not I can explain how to do it.
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Re: C&C_Siberia [message #400138 is a reply to message #400011] |
Thu, 27 August 2009 15:39 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
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Colonel |
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lol thanx for the cred. So I assume thats a "hurry up and finish it" ?
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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Re: C&C_Siberia [message #400152 is a reply to message #400149] |
Thu, 27 August 2009 18:20 |
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Starbuzzz
Messages: 1637 Registered: June 2008
Karma: 0
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General (1 Star) |
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R315r4z0r wrote on Thu, 27 August 2009 20:07 | It looks nice. But can you show off more of the map itself?
Maybe some landmarks in the field? Just to get a basic feel of how the combat would be.
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yeah, somthing like a overview of the map would be cool that shows the bases and distance and routes.
As for tunnels, it's not really needed...it would probably be like C&C Wasteland with most sniping going on outdoors...though that map does have some tiny segment of tunnel.
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Re: C&C_Siberia [message #400239 is a reply to message #400011] |
Thu, 27 August 2009 23:51 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
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Colonel |
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There aren't any really flash landmarks at present. I made the basic terrain a while ago when I was experimenting in RenX, so I never really knew where I was going with the map lol. but yeah it looks like Tiberian Sun so I was thinking of adding some TS buildings.
Anyone care to make me somes?
You can see there is a tunnel near each Refinery, that leads to the tib fields. There is a teleporter in each Refinery also that sends troops to the tib field so they can better defend the harvester - given that harvesting is player controlled.
I would like a server to test it on at some point. At the moment only the bases are setup, need to add a few emitters, crate and weapon spawns, etc, just general junk.
Oh and if you want to see an overview click here
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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[Updated on: Thu, 27 August 2009 23:52] Report message to a moderator
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