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Weapon not reloaded on spawn [message #396509] Wed, 29 July 2009 08:32 Go to next message
Nightma12 is currently offline  Nightma12
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Heya,

Im trying to add different weapons to a character when they spawn other than the preset defaults.

If i edit the preset server side and change the weapon, or edit the SSGM config to grant the weapon to the player on spawn. It always starts empty and the player has to reload when they select the weapon.

Is there anyway to fix this?
Re: Weapon not reloaded on spawn [message #396526 is a reply to message #396509] Wed, 29 July 2009 12:08 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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Isn't that a renegade bug, same issue with the pistol.


Let me ask, do you have unlimited ammo enabled?


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Re: Weapon not reloaded on spawn [message #396536 is a reply to message #396509] Wed, 29 July 2009 15:05 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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Thats what i thought, a renegade bug. But apparently a few servers have been able to fix it.

And yes, infinite ammo is enabled in the SSGM config.
Re: Weapon not reloaded on spawn [message #396543 is a reply to message #396536] Wed, 29 July 2009 16:15 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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I think servers running RR are able to overcome that problem.

nopol10=Nopol=nopol(GSA)

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Re: Weapon not reloaded on spawn [message #396557 is a reply to message #396543] Wed, 29 July 2009 19:04 Go to previous messageGo to next message
HaTe is currently offline  HaTe
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nopol10 wrote on Wed, 29 July 2009 18:15

I think servers running RR are able to overcome that problem.

Some don't run rr and still have fixed it, Shadow-Team server has it, as soon as someone switches to the pistol, it is loaded.


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Re: Weapon not reloaded on spawn [message #396561 is a reply to message #396509] Wed, 29 July 2009 20:45 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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Dousnt RR crash when ran with BIATCH?

I know RR also has the features BIATCH has.. but ive coded all my mods to read from the BIATCH log files =/
Re: Weapon not reloaded on spawn [message #396612 is a reply to message #396509] Thu, 30 July 2009 15:27 Go to previous messageGo to next message
cAmpa is currently offline  cAmpa
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Grant_Refill(); ? ;X

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Re: Weapon not reloaded on spawn [message #396827 is a reply to message #396509] Sun, 02 August 2009 10:24 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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dousnt work lol
Re: Weapon not reloaded on spawn [message #396829 is a reply to message #396509] Sun, 02 August 2009 10:35 Go to previous messageGo to next message
Vaati19 is currently offline  Vaati19
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When you have infinite I think there is no solve on the problem
Re: Weapon not reloaded on spawn [message #396832 is a reply to message #396509] Sun, 02 August 2009 10:51 Go to previous messageGo to next message
reborn is currently offline  reborn
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I know it can be done promatically through the renegade API, if you need help with that I could lend some time to it.


Re: Weapon not reloaded on spawn [message #396869 is a reply to message #396832] Sun, 02 August 2009 17:07 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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reborn wrote on Sun, 02 August 2009 12:51

I know it can be done promatically through the renegade API, if you need help with that I could lend some time to it.


That would be *VERY* helpful if you could Smile Thank you!
Re: Weapon not reloaded on spawn [message #396914 is a reply to message #396509] Mon, 03 August 2009 06:11 Go to previous message
reborn is currently offline  reborn
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Okay, I'll get to it in a day or so. All I plan on doing is iterating through there weapons and setting the clips ammo amount...


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