Boning in 3ds max [message #396023] |
Thu, 23 July 2009 13:56 |
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ErroR
Messages: 2984 Registered: March 2008 Location: Moldova
Karma: 0
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General (2 Stars) |
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Ok so i want to bone a character in 3ds max. 1 mesh loads of textures, pain in the ass to export into gmax and reskin. If anybody knows how could i bone a character in 3ds max, because i can't import the .gmax scene from the How to folder. If i do, all the animation (which is the critical part) is lost. Does anybody have the file in .max?
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Re: Boning in 3ds max [message #396051 is a reply to message #396023] |
Thu, 23 July 2009 22:19 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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I tried 3 different w3d importer's and tried exporting .md5 to 3ds max but failed to import the animations. It would be easy to reanimate the bones and set it up.
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