shaders [message #376126] |
Fri, 13 March 2009 21:50 |
Poskov
Messages: 235 Registered: March 2008 Location: Western Oceania
Karma: 0
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Recruit |
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Does anyone have a tutorial on how to apply bump mapping to a W3d using shaders.dll & the shaders database editor?
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Re: shaders [message #376149 is a reply to message #376141] |
Sat, 14 March 2009 06:18 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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madrackz wrote on Sat, 14 March 2009 06:41 | It does not work on everything like some guns etc, also its bugged in SP, thats why im working with DX 9 Shaders
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From my point of view, you simply said "The 'DX 9' shaders in scripts 3.4.4 are bugged, that's why I'm working with DX 9 Shaders.". The shaders in scripts 3.4.4 are bugged, sure, but they are still "DX9 Shaders". So then, what are you working on?
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Re: shaders [message #376151 is a reply to message #376126] |
Sat, 14 March 2009 06:22 |
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mrãçķz
Messages: 3069 Registered: August 2007
Karma: 0
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General (3 Stars) Permabanned for trying and failing DDoS |
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What the hell are you trying to say? when did i say that, its just some shaders wont work on scripts 3.4.4 from DX9 (like Bump Map the whole game) but all the other thing like bloom work Shaders.SDB is bugged and to much work, thats why i work with DX 9 because it affects the whole game + menu and can be changed very fast
[Updated on: Sat, 14 March 2009 06:26] Report message to a moderator
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