MCTs [message #374650] |
Tue, 03 March 2009 14:58 |
bisen11
Messages: 797 Registered: December 2004
Karma: 0
|
Colonel |
|
|
I created a new building and the damage part of it works fine and all except on the part that's supposed to be the MCT. I looked at one of the building tutorials on renhelp and it said in the assign node name part to name it the base name and add #MCT . So that's what I did and it doesn't work. The only other thing I can think of is that I'm not using an inside mesh (or at least I'm not telling it what it would be) for the building but I wouldn't think that that should matter :/
|
|
|
|
Re: MCTs [message #374678 is a reply to message #374650] |
Tue, 03 March 2009 19:10 |
bisen11
Messages: 797 Registered: December 2004
Karma: 0
|
Colonel |
|
|
I made a a seperate g-max file for it but then I merged the whole building into my map. I didn't know I had to make w3d files for the building.
|
|
|