How many seconds to take out a building with... [message #-975748] |
Fri, 05 April 2002 08:55 |
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I was doing some testing in multiplay practice and found how out how long it takes for each vehicle to takwe out a structure single-handedly, no repair, and on continuous fire. NOD------------------TIME-------SHOTS light tank:--------65 secs------44 mobile artillery:--37 secs------25 flame tank:--------35 secs------N/A stealth tank:------35 secs------24 GDI medium tank:-------55 secs------37 mrls:--------------42 secs------36 (6 salvos) mammoth shells:----39 secs------39 mammoth rockets:---26 secs------28 Forgot to count the number of shots for each, so i might go back and do that later. Anyway, here are some interesting points: 1.mammoths are the best at taking out buildings with their rockets, which have a short range, so use the shells until u get up close enough. Unfortunately most people are too afraid to get their shiny new mamoth scratched, so u cant really mammoth rush on public server. Shame 2.Stealth tanks do just as must damage to buildings as flamers, but get killed twice as fast. Though with a squad of 4 stealths, it might be possible to sneak into their base (base defences must be down) undetected and suddenly fire on a building near the back. 3.for all intensive purposes it appears mobile artillery is better than mrls. The ma has a fully rotatable turret, deals damage faster, easier to aim (at least in my opinion) an i believe the shell is faster too. Though i guess the multiple rockets could be useful at certain times, instead of just one shot. 4.Some people have posted ideas about light tank rushes on agt and med tank rushes on onlisk, but apparently they wouldn't be as effective as a flame rush. Even though the light tanks get to fire before the flamers do, i think the flamers would still kill faster in the end. Medium tanks might work ok, but obviously not as good as a flame rush. You might also want to try a mammoth rush if u can afford it and have some teammates with actual cajones. EDIT: added the number of shots for each. Thanks for stars . Please feel free to post any ideas/comments of your own based on my findings. [ April 06, 2002: Message edited by: mynameisogun ] [ April 06, 2002: Message edited by: mynameisogun ]
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How many seconds to take out a building with... [message #-975738] |
Sat, 06 April 2002 07:39 |
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I try to do that all the time, Last week gdi the team i was on rushed the nod base and i just took my tank to the NOD-barraks and blasted away with the 120mm cannons and then when i got a wee bit closer, I used the rockets and WOW!! Look at the life drain on that nod-barracks... I learned to use the rockets early in the demo, i was just messing around and it the mouse2 button and rockets came out, I was like, hahaa My enemy is really dead now.. I am evil with a tank... dont hate me, Learn from me.. ADAPT, OverComE, etc..
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How many seconds to take out a building with... [message #-975736] |
Sat, 06 April 2002 10:27 |
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quote: 3.for all intensive purposes it appears mobile artillery is better than mrls. The ma has a fully rotatable turret, deals damage faster, easier to aim (at least in my opinion) an i believe the shell is faster too. Though i guess the multiple rockets could be useful at certain times, instead of just one shot
i disaggree, becuase teh rockets have to come out strait you can get tehnm to curve adn fire into teh tunnels or hit the obelisk withour worrrying about being shot, you can taek out teh ob on just about every level useing that stratagy Although it does becoming annyoing when trying to attacksomethign from behind, but othere than that i must say the MRLs are better
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