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Airstrike Pictures ;) [message #372984] Sun, 22 February 2009 11:18 Go to next message
rrutk is currently offline  rrutk
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Registered: June 2007
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Colonel
Completed my first version of the Airstrike for Museum Mod...

- added GDI&NOD Airstrike (GDI with A-10 Aircraft; NOD with Old SU-27 Aircraft); with PT-Icon

- Airstrike is available via COM Center, as long as COM Center is online (1000 $)
- it's called via a Beacon (= Airstrike Signal Flare), used Singleplayer Signal Flare for this
- I decided to make it a multiple purpose weapon:
- after placing a signal flare (imediatly), the strike will occour a few secons later (~ 7 seconds to detonation)
- with this, its a offensive or defensive weapon, e.g. against a tank attack
- the strike has the power of a nuke strike (2500 damage), but doubled its damage radius (30 meters scaled)
- the strike will damage ANY unit (GDI AND NOD), so use it with care
- the strike will NOT damage any buildings (except mounted vehicles [Guard Towers, Turrets, Gun Emplacements]) - this would be to easy
- ATM I dont know a way to give points to the player for the damage caused by the strike

index.php?t=getfile&id=9509&private=0

index.php?t=getfile&id=9510&private=0
Re: Airstrike Pictures ;) [message #372987 is a reply to message #372984] Sun, 22 February 2009 11:32 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
mine dropped 3 nukes heh Big Ups
Re: Airstrike Pictures ;) [message #373000 is a reply to message #372987] Sun, 22 February 2009 12:41 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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Colonel
made it a combination out of the cinematic effects from level 1 a-10 airstrike plus nuke explosion (without nuke cinematics).

[Updated on: Sun, 22 February 2009 17:10]

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Re: Airstrike Pictures ;) [message #373004 is a reply to message #373000] Sun, 22 February 2009 13:01 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Colonel
nice, how is the framerate doing?

Moding can be real Fun...
Re: Airstrike Pictures ;) [message #373019 is a reply to message #373004] Sun, 22 February 2009 13:47 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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Colonel
is a very large map, needs a vis. thats why the FPS is low.

of course, like any other explosion, the FPS will drop at the moment of explosion, if you are near it.

[Updated on: Sun, 22 February 2009 13:48]

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Re: Airstrike Pictures ;) [message #373033 is a reply to message #372984] Sun, 22 February 2009 14:49 Go to previous messageGo to next message
ArtyWh0re is currently offline  ArtyWh0re
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Colonel
OMG, that looks awsome. Something like this should have been in normal Renegade TBH, like in the missions or even in Multiplayer.

Check out my C&C Renegade videos!
http://www.youtube.com/user/Shodan234
Re: Airstrike Pictures ;) [message #373062 is a reply to message #373033] Sun, 22 February 2009 16:57 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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Colonel
Because some people asked, this is the way I've done it:

Airstrike Management

	Airstrike Manager (Main): 100621
		- JFW_Reflect_Custom_Delay: 7

	Airstrike Manager (Sound 1): 100622
		- JFW_Reflect_Custom
	Airstrike Manager (Sound 2): 100623
		- JFW_Reflect_Custom_Delay: 3

	NOD:
		Original Beacon:
			- DAK_Vehicle_Regen_DAK
			- TFX_Replace_When_Repaired: Airstrike_Signal_Flare_NOD

		Replaced Beacon:
			- JFW_2D_Sound_Custom: SFX_My_Siren
			- JFW_2D_Sound_Custom_Team: 971, Sound_Airstrike_Warning_NOD, 0
			- JFW_2D_Sound_Custom_Team: 971, Sound_Airstrike_Warning_GDI, 1
			- JFW_2D_Sound_Custom_Team: 970, Sound_Airstrike_EnRoute_GDI, 1
			- JFW_2D_Sound_Custom_Team: 970, Sound_Airstrike_EnRoute_NOD, 0
			- JFW_Blow_Obj_Up_On_Custom: Explosion_Main_Airstrike, 9697
			- JFW_Created_Send_Custom: 100621, 9697
			- JFW_Created_Send_Custom: 100622, 970
			- JFW_Created_Send_Custom: 100623, 971
			- JFW_Destroy_Self_Timer: 10, 90
			- Test_Cinematic: nod_airstrike.txt 
		CnC_Nod_Aircraft_Beta:
			- JFW_Destroy_Self_Timer: 10, 100

	GDI:
		Original Beacon:
			- DAK_Vehicle_Regen_DAK
			- TFX_Replace_When_Repaired: Airstrike_Signal_Flare_GDI
		Replaced Beacon:
			- JFW_2D_Sound_Custom: SFX_My_Siren
			- JFW_2D_Sound_Custom_Team: 961, Sound_Airstrike_Warning_NOD, 0
			- JFW_2D_Sound_Custom_Team: 961, Sound_Airstrike_Warning_GDI, 1
			- JFW_2D_Sound_Custom_Team: 960, Sound_Airstrike_EnRoute_GDI, 1
			- JFW_2D_Sound_Custom_Team: 960, Sound_Airstrike_EnRoute_NOD, 0
			- JFW_Blow_Obj_Up_On_Custom: Explosion_Main_Airstrike, 9696
			- JFW_Created_Send_Custom: 100621, 9696
			- JFW_Created_Send_Custom: 100622, 960
			- JFW_Created_Send_Custom: 100623, 961
			- JFW_Destroy_Self_Timer: 10, 91
			- Test_Cinematic: gdi_airstrike.txt 
		GDI_A10_Flyover:
			- JFW_Destroy_Self_Timer: 10, 100



GDI Cinematic File:
;_________________________________________
;
; Available Cinematic Script Commands
;
; time/frame	Create_Object,	id (slot), preset_name, x, y, z, facing, animation
; id can be -1 to mean do not store this object, and do not destroy
; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump"
;
; time/frame	Destroy_Object, id (slot)
; 0 Destroy_Object, 0
;
; time/frame	Play_Animation, id (slot), animation_name, looping, sub_obj_name
; 0 Play_Animation, 0, "Human.Jump", false
;
; time/frame	Control_Camera,	id ( slot )
; use id -1 for disabling control;
; note this will also disable star control and disbale the hud
; 0 Control_Camera,	0
;
;_________________________________________

;*******************  CHEAT SHEET ******************************

;Start frame	create_object	slot number	model	x,y,z,facing	animation name( model*hierarchy*.anim )
;Start frame	Play_Animation 	slot number	anim name ( model*hierarchy*.anim )	looping		Sub Object
;Start frame	Play_Audio	wave filename	slot number	bone name
;								* no slot # / bone name = 2D Audio
;0= NO LOOP ( kills object when finshed )	1= LOOP

;************************* GDI Airstrike  ************************
;  This is the GDI Airstrike with v_gdi_a10.w3d
; 
;***************************************************************************************


; ****************************** Aircraft

-0	Create_Real_Object,		7, "GDI_A10_Flyover"
-0 	Play_Animation,			7, "V_GDI_A10.V_GDI_A10", 1

; ****************************** Path

-0	Create_Object,			8, "airstrike"
-0	Play_Animation,			8, "airstrike.airstrike", 0
-0	Attach_To_Bone,			7, 8, "PLANE"

; ****************************** Explosion

-140	Create_Object,			9, "X1G_AG_Effects", 0
-140	Play_Animation,			9, "X1G_Effects.X1G_Effects", 0

; ****************************** CleanUp

-400 	Destroy_Object, 7
-400 	Destroy_Object, 8
-400 	Destroy_Object, 9



Text announcements are missing, because I dont know a f... script for simple text messages (no, message_display_custom is bugged.).

You will need this files (x1g_effects is changed to have detonation at 0,0,0):

[Updated on: Sun, 22 February 2009 18:17]

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Re: Airstrike Pictures ;) [message #373065 is a reply to message #372984] Sun, 22 February 2009 17:01 Go to previous messageGo to next message
renalpha is currently offline  renalpha
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looks great, its serverside too i believe.

Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

Re: Airstrike Pictures ;) [message #373585 is a reply to message #372984] Thu, 26 February 2009 01:51 Go to previous messageGo to next message
sterps is currently offline  sterps
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This mod is excellent, i always wanted A-10 strikes, gunboats, recons bikes, SSM launchers. thank you!
Just add those and the extra buildings like the shrine of nod and Adv. Comm. centres that control beacon purchases, helipads that air units are built from, repair bay, conyards that heal buildings, silos, sams etc, into a .mix type map and released with these goodies in it, then you will be playing c&c mode like the way it was supposed to be in all its glory.

Btw where do you get those skins for the med and mammoth tanks from?
Re: Airstrike Pictures ;) [message #373602 is a reply to message #373585] Thu, 26 February 2009 05:51 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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Colonel
sterps wrote on Thu, 26 February 2009 10:51

This mod is excellent, i always wanted A-10 strikes, gunboats, recons bikes, SSM launchers. thank you!
Just add those and the extra buildings like the shrine of nod and Adv. Comm. centres that control beacon purchases, helipads that air units are built from, repair bay, conyards that heal buildings, silos, sams etc, into a .mix type map and released with these goodies in it, then you will be playing c&c mode like the way it was supposed to be in all its glory.

Btw where do you get those skins for the med and mammoth tanks from?


If there would be an easy way to convert pgk->mix may be I would do it with some maps, but at this stage, no. It will stay a pgk or may be later a standalone:

Cross the fingers, may be, I will have a very BIG SURPRISE and a BIG PRESENT FOR YA to include in one of the next versions. OMG, i hope, all things run well! It will result in some levels/maps you all want to play Wink


With that and with some help I'm looking for (good mappers & texture artists for some thing, e.g. good VIS systems) it has the potential to be a really HQ mod.

PS: hmm, die tank models are not skins, but w3d-models. In the readme I told all the sources/creators for the material I know.




[Updated on: Thu, 26 February 2009 05:53]

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Re: Airstrike Pictures ;) [message #373620 is a reply to message #372984] Thu, 26 February 2009 08:26 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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Colonel
That's pretty awesome.

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: Airstrike Pictures ;) [message #373637 is a reply to message #372984] Thu, 26 February 2009 10:12 Go to previous message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
I have Diffrent Airstrikes (Chat Command Serverside) i will post them later
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