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Lightmapping [message #368132] Tue, 20 January 2009 15:01 Go to next message
Di3HardNL is currently offline  Di3HardNL
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Hey I am nearly at the point that I am going to lightmap my C&C Hourglass tunnels.

Only I used to lightmap with 3ds Max since I wasn't editing the file in LE. But since I have to open this in LE I could also lightmap it there.
But I don't really know how to, when I create a Lightscape there doesnt show alot light on the terrain :/

I know how to do it in 3DS Max but you have to lightmap per material and I have like 60 materials, so that will take like a week to get it all right.

Could someone help me lightmapping with LE?

Thx


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Re: Lightmapping [message #368188 is a reply to message #368132] Tue, 20 January 2009 22:36 Go to previous messageGo to next message
Mauler
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The only lighting you can do in Leveledit is vertex lighting.
You need to use Max in order to render baked lighting/shadows to mimic Renegade's lightmaps

Also i don't understand what you mean by lighting per material?. When i did it i simply took the entire mesh that I lit and applied a simple Unfold modifier to create a UV Map, which in turn created a "skin" for the entire mesh and rendered the lighting into a second channel. Takes me about 30 minutes to create a fully lit scene in Max, not weeks?.
Re: Lightmapping [message #368189 is a reply to message #368132] Tue, 20 January 2009 23:31 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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with renegades lighting you just place light and go to lighting and vertex solve. I like to block out the rens sun and do all lighting for small dm maps.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Lightmapping [message #368202 is a reply to message #368188] Wed, 21 January 2009 01:13 Go to previous message
Di3HardNL is currently offline  Di3HardNL
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General (1 Star)
Mauler wrote on Tue, 20 January 2009 23:36

The only lighting you can do in Leveledit is vertex lighting.
You need to use Max in order to render baked lighting/shadows to mimic Renegade's lightmaps

Also i don't understand what you mean by lighting per material?. When i did it i simply took the entire mesh that I lit and applied a simple Unfold modifier to create a UV Map, which in turn created a "skin" for the entire mesh and rendered the lighting into a second channel. Takes me about 30 minutes to create a fully lit scene in Max, not weeks?.


I mean with lighting per material : if i have like 50 materials, i used to make 50 lightmaps for every material. Otherwise I would screw the textures up. I mean when I selected a mesh with different materials on it and wanted to apply the lightmap then it became 1 texture..

Well I can't really explain, but i see you selected all the meshes and how did you apply a Unfold modifier? I can't see it in the modifier list.


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Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

Check out my video's on my Youtube profile!
http://www.youtube.com/user/Di3HardNL
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