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New Launcher [message #364095] Sat, 20 December 2008 08:10 Go to next message
Poskov
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I want to map the SSM launcher with a larger texture,
how do you do it?
Re: New Launcher [message #364106 is a reply to message #364095] Sat, 20 December 2008 09:34 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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idk Dont Get It it seems people ignore you Huh
Re: New Launcher [message #364107 is a reply to message #364095] Sat, 20 December 2008 09:35 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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Because he is asking questions which are covered in Renhelp, maybe not in the exact form, but in a similar one.
OR:
The question has been asked a million times over
Re: New Launcher [message #364117 is a reply to message #364095] Sat, 20 December 2008 10:49 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Poskov wrote on Sat, 20 December 2008 09:10

I want to map the SSM launcher with a larger texture,
how do you do it?


Define larger? (example) as in 256x256 to 512x512?

Because if you are planning something like that you will loose very much details of your texture.

If you have a bigger texture say 1024x1024 for the fun of it then you just have to re aplly it to the ssm launcher in renx and then just export it. (w3d import it then apply the new texture, uvw unwraps should still be saved even by importing the model)

I don't think it is due to ignoring but more the fact that people on this forums are only into huds lately.

[Updated on: Sat, 20 December 2008 10:52]

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Re: New Launcher [message #364181 is a reply to message #364095] Sat, 20 December 2008 16:14 Go to previous messageGo to next message
Poskov
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Gmax can't import w3ds
Re: New Launcher [message #364183 is a reply to message #364095] Sat, 20 December 2008 16:31 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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it actually can Smile with the w3d importer.

o was just drunk, i puked 340 times, i feel fine again. I didn't think i could type anymore this evening Big Ups In Love


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Re: New Launcher [message #364229 is a reply to message #364181] Sun, 21 December 2008 01:49 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Poskov wrote on Sat, 20 December 2008 17:14

Gmax can't import w3ds


lol


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: New Launcher [message #364242 is a reply to message #364095] Sun, 21 December 2008 04:27 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Try doubling the size of the texture (ie 256x256 -> 512x512) and make sure to stretch the original to fit the new texture and use that, you should find it lines up perfectly with the original. This is because texture coordinates treat the texture image as a box going from 0,0 to 0,1, so you can always double / halve the size of any texture and it should still fit properly.


Once you have checked it works then you have a nice new larger texture map for the SSM launcher.


EDIT: You probably need to delete any .thu files you have first


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[Updated on: Sun, 21 December 2008 04:29]

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Re: New Launcher [message #364463 is a reply to message #364095] Tue, 23 December 2008 07:38 Go to previous messageGo to next message
Poskov
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Can someone post a link for the W3D importer?
Re: New Launcher [message #364464 is a reply to message #364095] Tue, 23 December 2008 07:54 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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http://www.renhelp.net/index.php?load=Downloads&

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Re: New Launcher [message #365084 is a reply to message #364095] Sat, 27 December 2008 21:27 Go to previous messageGo to next message
Poskov
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Yeah, when I load the W3D model, there are weird artifacts and the model is rainbow colored
Re: New Launcher [message #365099 is a reply to message #365084] Sun, 28 December 2008 02:32 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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Poskov wrote on Sun, 28 December 2008 06:27

Yeah, when I load the W3D model, there are weird artifacts and the model is rainbow colored

the weird artifacts are bones that don't have to be moved/deleted, just set the w3d settings to "Hide", and re texture the model hotkey "m"
Re: New Launcher [message #365314 is a reply to message #364095] Mon, 29 December 2008 12:08 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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There's no need to import it into RenX at all anyway if all your doing is increasing the resolution of the texture...

http://steamsignature.com/card/1/76561197975867233.png
Re: New Launcher [message #365318 is a reply to message #364095] Mon, 29 December 2008 12:29 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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i didn't know what he wanted to do Listen
Re: New Launcher [message #365320 is a reply to message #364095] Mon, 29 December 2008 12:32 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Well, you were right in that you need to reapply the texture if you do import it, but if you read the first post he says that all he wants to do is make the texture resolution higher, which you *should* be able to do without importing anything.

http://steamsignature.com/card/1/76561197975867233.png
Re: New Launcher [message #365533 is a reply to message #364095] Wed, 31 December 2008 08:19 Go to previous messageGo to next message
Poskov
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unfortunately, renegade doesn't support resized textures for w3ds.

the model appears all black if a texture with a larger or smaller size is used

example: stretch the gdi minigunner texture (c_minigun1.dds) from
256*256 to 512*512 yourselves and see what happens
Re: New Launcher [message #365543 is a reply to message #364095] Wed, 31 December 2008 10:14 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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unless u add the texture in RenX Razz
Re: New Launcher [message #365545 is a reply to message #365533] Wed, 31 December 2008 10:26 Go to previous messageGo to next message
saberhawk
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Poskov wrote on Wed, 31 December 2008 09:19

unfortunately, renegade doesn't support resized textures for w3ds.

the model appears all black if a texture with a larger or smaller size is used

example: stretch the gdi minigunner texture (c_minigun1.dds) from
256*256 to 512*512 yourselves and see what happens


It does support "resized" textures, it doesn't support textures that are differently sized than the versions in always.dat unless you have updated .thu files. Try nuking your thu files and it might work.
Re: New Launcher [message #365547 is a reply to message #364242] Wed, 31 December 2008 10:54 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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danpaul88 wrote on Sun, 21 December 2008 11:27

EDIT: You probably need to delete any .thu files you have first



I did tell him that before Razz


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Re: New Launcher [message #365548 is a reply to message #365547] Wed, 31 December 2008 11:00 Go to previous messageGo to next message
saberhawk
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danpaul88 wrote on Wed, 31 December 2008 11:54

danpaul88 wrote on Sun, 21 December 2008 11:27

EDIT: You probably need to delete any .thu files you have first



I did tell him that before Razz



The problem is that people tend to ignore the proper advice from people who know what they are talking about and listen to the faceless mob of misinformation.
Re: New Launcher [message #365559 is a reply to message #365548] Wed, 31 December 2008 11:35 Go to previous messageGo to next message
dr3w2 is currently offline  dr3w2
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Saberhawk wrote on Wed, 31 December 2008 12:00

danpaul88 wrote on Wed, 31 December 2008 11:54

danpaul88 wrote on Sun, 21 December 2008 11:27

EDIT: You probably need to delete any .thu files you have first



I did tell him that before Razz



The problem is that people tend to ignore the proper advice from people who know what they are talking about and listen to the faceless mob of misinformation.

That's what all the cool people do.


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Re: New Launcher [message #365785 is a reply to message #365545] Fri, 02 January 2009 17:01 Go to previous messageGo to next message
Poskov
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what do u mean by: "Try nuking your thu files and it might work"

deleting the .thu files?

cause i did, and placed the texture into my data folder and the ssm launcher still appears black
Re: New Launcher [message #365787 is a reply to message #364095] Fri, 02 January 2009 17:35 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Did you save it as .tga or .dds? It should be the same as it is in always.dat (probably .dds), and it has to be exported with the same export options as the original texture (usually DXT1 or DXT5 for .dds textures)

http://steamsignature.com/card/1/76561197975867233.png
Re: New Launcher [message #365801 is a reply to message #364095] Fri, 02 January 2009 21:02 Go to previous messageGo to next message
Poskov
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wayyyyy in head of u, already did all that

and still doesn't work

[Updated on: Sat, 03 January 2009 19:44]

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Re: New Launcher [message #365937 is a reply to message #364095] Sun, 04 January 2009 10:30 Go to previous message
Poskov
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so what else do i do?
cause deleting .thu doesn't do a thing
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