Make Terrain Bearable to Look At [message #362506] |
Wed, 10 December 2008 17:15 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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Hi, when I make terrain in Gmax and don't texture it (not quite good at that yet) I go ingame to test and the terrain's colors are so BRIGHT. Anyone know how to give terrain basic, dull colors that I can stand to look at.
I mean, the terrain looks all polished or something
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: Make Terrain Bearable to Look At [message #362513 is a reply to message #362506] |
Wed, 10 December 2008 17:41 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Texture it? If you still want it to be the same color as the color you had in gmax/renx/3ds/whatever, just make a texture of that color and apply it.
A tip: Don't save your models after they've been textured. Save it RIGHT before you texture it, then texture it, export, and then see how it looks. When you mess with textured meshes, it can screw things up sometimes. Not always, but sometimes.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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[Updated on: Wed, 10 December 2008 17:42] Report message to a moderator
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Re: Make Terrain Bearable to Look At [message #362528 is a reply to message #362513] |
Wed, 10 December 2008 19:06 |
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YazooGang
Messages: 742 Registered: August 2008 Location: US
Karma: 0
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Colonel |
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Cabal8616 wrote on Wed, 10 December 2008 18:41 | Texture it? If you still want it to be the same color as the color you had in gmax/renx/3ds/whatever, just make a texture of that color and apply it.
A tip: Don't save your models after they've been textured. Save it RIGHT before you texture it, then texture it, export, and then see how it looks. When you mess with textured meshes, it can screw things up sometimes. Not always, but sometimes.
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actualy, there is a tool in 3ds max, it lets you delete the material that is applied to the mesh, i dont know about gmax since i dont have it .
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