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Best structure to take out first [message #-977157] Tue, 26 March 2002 02:28 Go to next message
Anonymous
On maps with out defenses and those that have them, what are your favorite buildigs to take out first??

To me, power is the best choice but barraks is the next improtant. I base that on the fact that so many times over a team has only a barraks defend itself well enough against vehicls and infantry.

Base defenses dont have to go first, I have destroyed 3 buildings on City as the GDI before I took out their obalisk. First I went for the Hand ( a team without a hand 5 min in the game is screwed over), then got their airfeld and then their tiberium refinery. Must I stress WITH THEIR POWER AND OBALISK STILL WORKING.

Best structure to take out first [message #-977156] Tue, 26 March 2002 02:45 Go to previous messageGo to next message
Anonymous
it all depends on what side you are on.. and how your enemy plays..
if there going to do a straight out flame rush into your base.. first would be the airstrip.. followed by the hand of Nod

but it doesnt realy matter.. asl long as you win in the end

Best structure to take out first [message #-977155] Tue, 26 March 2002 03:22 Go to previous messageGo to next message
Anonymous
Power plant
Best structure to take out first [message #-977154] Tue, 26 March 2002 03:51 Go to previous messageGo to next message
Anonymous
1.) Power Plant
2.) Tiberium Refinery
3.) War Factory/Airstrip
4.) Barracks/Hand of Nod
5.) Base Defenses(hehehe, all you need is stealth )
Best structure to take out first [message #-977153] Tue, 26 March 2002 03:58 Go to previous messageGo to next message
Anonymous
1-Power plant

2- If the map has no "D", then for GDI it is the Nod barracks, you want to eliminate that Black Hand ASAP, if you don't, you're screwed, especially when they start running around with nukes.

But if you take out the power plant, the cost is 800$ plus 1000$ for a beacon, so power plant 1st is still the best choice.

Best structure to take out first [message #-977152] Tue, 26 March 2002 17:48 Go to previous messageGo to next message
Anonymous
GDI:

With base defenses:

1. PowerPlant
2. Airstrip
3. Hand of Nod
4. Refinery
5. Obelisk

Without Base defenses:

1. Hand of Nod
2. Airstrip
3. Refinery
4. Power Plant

Nod:

With base defenses:

1. Power Plant
2. Weapons Factory
3. Barracks
4. Refinery
5. AGT

Without base defenses:

1. Weapons Factory
2. Barracks
3. Refinery
4. Power Plant

That's my personal preference in general, but with certain maps it changes.

Best structure to take out first [message #-977151] Tue, 26 March 2002 06:27 Go to previous messageGo to next message
Anonymous
The building i would take out first would be the airstrip/weapons factory to stop those deadly tank rushes.
Best structure to take out first [message #-977150] Tue, 26 March 2002 08:03 Go to previous messageGo to next message
Anonymous
Id go for the refinery, as long as nobody on ur team is an extraordinary idiot who keeps gettin himself killed on and on(enemy earns creds for killin) the enemy is REALLY weakened.
Best structure to take out first [message #-977149] Tue, 26 March 2002 08:29 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Ultron10:
The building i would take out first would be the airstrip/weapons factory to stop those deadly tank rushes.

I agree. I think if you take out the armor asap, you have a big advantage. APC's can run over most $1000 characters AND they get engs to a base to destroy a building fast. Plus, since you have armor and they don't, their harvester is toast the rest of the game.

Then it would be time to go for the Power Plant. Make characters cost more and doesn't it also knock out the AGT/Obelisk if they don't have power? Kill two birds with one stone.

I also think a big part depends on the map you are playing and how it is laid out.

Best structure to take out first [message #-977148] Tue, 26 March 2002 08:49 Go to previous messageGo to next message
Anonymous
Personally I like to take out the Refinary first because without money you can't buy anything to attack with. But really I don't think it matters what building goes first as long as its before one of your buildings go.
Best structure to take out first [message #-977147] Tue, 26 March 2002 08:57 Go to previous messageGo to next message
Anonymous
on non defensive maps, I'd take out the warfactory/airstrip because I dough people will do good attacking something with a big defensive structor killing them almost instantly (more so GDI's AGT then Nod's Obelisk)

non defensive structors I'd say tiberium refinary or hand of nod.

Best structure to take out first [message #-977146] Tue, 26 March 2002 09:54 Go to previous messageGo to next message
Anonymous
When attacking GDI, I always go for the War Factory, since most of GDI's strenght comes from tanks, and a mammoth rush is an ugly thing for Nod.

For Nod, the Refinery/Hand is usualy my first target.

Best structure to take out first [message #-977145] Tue, 26 March 2002 10:10 Go to previous messageGo to next message
Anonymous
Your right about whichever map your playing.

I think of it this way when I choose which to destroy:
With Barraks= advanced infantry and techies to repair building faster
No barraks= no advanced infantry, no pestry little people who can kill your tank easily
With Factory= vehicles "better than infantry" most ALOT EASIER TO SEE AND SHOOT AT!!!!!
No Factory= you get overwhelmed with little infantry that can dish out some good damage

Best structure to take out first [message #-977144] Tue, 26 March 2002 10:15 Go to previous messageGo to next message
Anonymous
power plant id say is the best
cause after that
thier defence doesnt work
and everything hits doubled

then their ore ref
so the only way to get fund now is to kill some or something (and that will be alot doing to everything costing double)

barracks
they cant get any good guys to do alot of damage to get any funds (why not war fac u ask ...well b/c there humvee already costs 700 and the rest higher)

war fac
of course to end the game ...
and if there is a gdi or oblisk ...
(if the powers cut) save it for last b/c its useless

Best structure to take out first [message #-977143] Tue, 26 March 2002 10:28 Go to previous messageGo to next message
Anonymous
In maps with base defenses:
1)Power Plant (Increase cost of Units / base power turn off-line)
2)Infantry Barracks / Hand of Nod
3)Weapons Factory / Airstrip

In map without base defenses:
1)Power Plant (Increases cost of units)
2)Hand of Nod / Infantry Barracks
3)Airstrip / Weapons Factory

Remember that the power plant is the most vulnerable building in those maps but hourglass. Then, it might be destroyed first to increase enemy units' cost and turn its base power off-line then the base defenses will also be offline.

If oyu plan to place a beacon, place it outside the structure VERY near of it, then the enemy will loose time searching for it inside and might not have time to disable it in time.

Another good way to destroy the enemy structure is infiltrating a Hotwire or Technician and plant all C4 explosives on it. After explode the remote C4, plant the timed ones and use the proximity one to cover the time ones, then the enemy will be forced to disable the proximity ones first, loosing time; then the timed C4 explodes and the structure is down.

Hope you enjoy my tips!

Best structure to take out first [message #-977142] Tue, 26 March 2002 10:39 Go to previous messageGo to next message
Anonymous
What i find is that when my barracks or war factory is destroyed i always lose
I can servive w/ out the refinery or power becasue i can earn money through kills
bottom line
If yur war factory or air strip is killed on a map w/ defenses then yur screwed
U don't really need a barracks/hand of nod if u have vehicles on base defense
If both r gone than theres basically no chance of u winning
Best structure to take out first [message #-977141] Tue, 26 March 2002 11:19 Go to previous messageGo to next message
Anonymous
Hmm.. i think the Hand of Nod is always the best target on a map with no defenses, because it stops those stealth&beacon rushes.

But when i'm nod i always try to take their weapons-factory first and then dedstroy their harvester -> they are not able to build a new one.

IMHO are the powerplant(makes the defenses useless) and the weapons-factory/airstrip(makes the rafinery useless) the best buildings to destroy.

Best structure to take out first [message #-977140] Tue, 26 March 2002 11:56 Go to previous messageGo to next message
Anonymous
I'd like to amend my first post. In all honesty what I said makes sense but I usually go for whatever I can hit and remain out of range.
Best structure to take out first [message #-977139] Tue, 26 March 2002 15:39 Go to previous messageGo to next message
Anonymous
I'd say it depends on the point the game is... If you have a chance to get out a building in the fist moments of the game, go for the rafinery. No money, no tank, no advance infantry.... Then use snipers to take out their infantry units form long range. If a little later in the game, PP is sure one of the best option. In maps without base defence, Hand of nod should be a priority, but with a well defended base, you wont really care about those stealth/beacons....
Best structure to take out first [message #-977138] Fri, 05 April 2002 01:56 Go to previous messageGo to next message
Anonymous
power plant to get rid of base defenses then the tiberium plant, then the AIRstrip.. then the barracks and the then the HAND OF NOd
Best structure to take out first [message #-977137] Fri, 05 April 2002 04:20 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by StarHawk:
I agree. I think if you take out the armor asap, you have a big advantage. APC's can run over most $1000 characters AND they get engs to a base to destroy a building fast. Plus, since you have armor and they don't, their harvester is toast the rest of the game.

Then it would be time to go for the Power Plant. Make characters cost more and doesn't it also knock out the AGT/Obelisk if they don't have power? Kill two birds with one stone.

I also think a big part depends on the map you are playing and how it is laid out.


I also agree. I think it's wise to take out the main production facilities first (weapons factory/airstrip). It helps defense and offense greatly when you don't have mammoths or flame tanks, etc. to worry about, and most of the time, the enemy won't have it easy getting to your base with infantry.

Best structure to take out first [message #-977136] Fri, 05 April 2002 04:33 Go to previous messageGo to next message
Anonymous
quote:
I'd like to amend my first post. In all honesty what I said makes sense but I usually go for whatever I can hit and remain out of range.

i agree, especially on maps with defense. some maps allow you to attack a building outside of defense range and doing that keeps them busy repairing. i'm not much of a rusher and have yet to take out a building as a tech or hotwire with c4, and only once with a beacon. but for those of you that do, i can't think of a building that won't hurt the enemy if they lose it. can you??

Best structure to take out first [message #-977135] Fri, 05 April 2002 08:51 Go to previous messageGo to next message
Anonymous
REFINERY!!! if u can rush that early, they won;t be able to buy squat. Why kill power first, it may slow them down, buy they still will get money. get refinery early, and your team can take a few breaths and organize well, knowing they will only face basic units for the most part
after that barracks. if its gone early, the team might not worry about it , and u can go with the end game beacon, while they look for the beacon in some building that is still up, maybe eve BARRACKS FIRST if u want to play risky

[ April 05, 2002: Message edited by: bigbeanx ]

Best structure to take out first [message #-977134] Fri, 05 April 2002 13:36 Go to previous messageGo to next message
Anonymous
Is it just me or is the barracks alot easier to defend than the hand of nod?
1 Hotwire can defend a barracks pretty well internally, especially if it is the only building left.(unless a stealth drops a beacon and noone gets to it)
Maybe Westwood did this to make the game more even but with the barracks only having one entrance it doesn't require many Campers to hold onto it. It is really nice of course if Nod has no income other than kills and the power plant is down so they gotta pay double for the stealth. I've been on both sides and that building can be tough when it is well defended!
Best structure to take out first [message #-977133] Fri, 05 April 2002 14:41 Go to previous messageGo to previous message
Anonymous
the barracks is easier to defend internally because there's only one way in. the hand requires guarding 2 different entrances to keep the engy rushers out. plus the fact that any enemy inside a barracks will be seen the whole way in, while there are separate corridors inside the hon to keep defenders guessing which way you're coming from and make it difficult to put alot of firepower on you while you rush...
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